Re: [MacRuby-devel] Creating an objective c bundle

2011-07-01 Thread Robert Lowe
Amazing thanks Matt!! On 2011-07-01, at 3:20 AM, Matt Aimonetti wrote: > I updated the documentation with a chapter in my book: > http://ofps.oreilly.com/titles/9781449380373/_objective_c_code_in_macruby_apps.html > > - Matt > > On Thu, Jun 30, 2011 at 10:33 PM, Robert Lowe wrote: > Hi all, >

Re: [MacRuby-devel] Creating an objective c bundle

2011-07-01 Thread Matt Aimonetti
I updated the documentation with a chapter in my book: http://ofps.oreilly.com/titles/9781449380373/_objective_c_code_in_macruby_apps.html - Matt On Thu, Jun 30, 2011 at 10:33 PM, Robert Lowe wrote: > Hi all, > > I was following the guide : > http://www.macruby.org/recipes/create-an-objective-c

Re: [MacRuby-devel] Creating an Objective-C bundle to use with MacRuby

2011-03-29 Thread Thomas R. Koll
Hi Martin, Something else I stumbled over when changing build options: "Symbols hidden by default" must be no GCC_SYMBOLS_PRIVATE_EXTERN = NO Am 29.03.2011 um 09:30 schrieb Martin Hawkins: > Thomas, > I don't understand why you think I forgot the .m file - as I said - I > followed Matt's instr

Re: [MacRuby-devel] Creating an Objective-C bundle to use with MacRuby

2011-03-29 Thread Martin Hawkins
Thomas, I don't understand why you think I forgot the .m file - as I said - I followed Matt's instructions, which include creating the .m file, and it didn't work! Martin ___ MacRuby-devel mailing list MacRuby-devel@lists.macosforge.org http://lists.mac

Re: [MacRuby-devel] Creating an Objective-C bundle to use with MacRuby

2011-03-28 Thread Matt Aimonetti
can you please run: $ file /Users/tomk32/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug/libBox2D.bundle and post the result please. Thanks, - Matt On Mon, Mar 28, 2011 at 11:36 PM, Thomas R. Koll wrote: > Hi everybody, > > I have to bring this up too as I'm stuck in the same problem. > > Unli

Re: [MacRuby-devel] Creating an Objective-C bundle to use with MacRuby

2011-03-28 Thread Thomas R. Koll
Hi everybody, I have to bring this up too as I'm stuck in the same problem. Unlike Martin I didn't forget the add a .m implementation for the library I want to use (Box2D in my case) but then I only get a different error: ~/Downloads/Box2D_v2.1.2/Box2D/Build/Box2D/Debug $ macruby -e 'require "l