Re: [MacRuby-devel] Vertex buffer objects in OpenGL

2011-01-12 Thread Matt Aimonetti
Thanks Dave for the update, I believe Laurent just added support for that in trunk: ptr = Pointer.magic_cookie(12) glVertexPointer(3, GL_FLOAT, ptr) It looks like you are having fun with OpenGL and MacRuby, would you mind writing a small intro article for the MacRuby website? That would be really

Re: [MacRuby-devel] Vertex buffer objects in OpenGL

2011-01-12 Thread Dave Baldwin
Just to give an answer for anyone finding this later. On 21 Dec 2010, at 20:20, Dave Baldwin wrote: > I have an openGL program that works if I use vertex arrays to store the > geometry data, but if I convert it to use an openGL vertex buffer object then > nothing is drawn. Has anyone got verte