Thanks Dave for the update, I believe Laurent just added support for that in
trunk:
ptr = Pointer.magic_cookie(12)
glVertexPointer(3, GL_FLOAT, ptr)
It looks like you are having fun with OpenGL and MacRuby, would you mind
writing a small intro article for the MacRuby website? That would be really
Just to give an answer for anyone finding this later.
On 21 Dec 2010, at 20:20, Dave Baldwin wrote:
> I have an openGL program that works if I use vertex arrays to store the
> geometry data, but if I convert it to use an openGL vertex buffer object then
> nothing is drawn. Has anyone got verte