Timothy: I assume NVM - means never mind ;-). Let me know otherwise (I just downloaded in fine on a friend's Mac). >Speaking of games, let me repeat ... Jordan: I will do this at some stage, because I too think its an interesting one (but not in the next couple of months) with the possibility of using the tech for a non action oriented game. .. - the animation in the Polynomials example (macruby) - using CoreAnimation - is beautifully smooth, with quite minimal setup.
On Mon, Feb 16, 2009 at 1:29 PM, Timothy McDowell <[email protected]>wrote: > NVM >_> > > > On Sun, Feb 15, 2009 at 7:29 PM, Timothy McDowell <[email protected]>wrote: > >> Can't download the files or even view them at your site/iDisk there... >> >> On Sun, Feb 15, 2009 at 11:06 AM, Jordan K. Hubbard <[email protected]>wrote: >> >>> >>> On Feb 14, 2009, at 11:37 PM, John Shea wrote: >>> >>> In the Hillegas directory on the same site there is a MacRuby example >>> that uses CoreAnimation - called Polynomials - I don't think its however >>> appropriate to write action games in - or at least not initially as easy as >>> other possibilities - though i would be happy to see someone prove me wrong >>> - since in some ways it would be easier than OpenGL . >>> >>> >>> Speaking of games, let me repeat my suggestion that >>> http://developer.apple.com/samplecode/GeekGameBoard/index.html >>> <http://developer.apple.com/samplecode/GeekGameBoard/index.html>would >>> be a fine "conversion target" and an excellent jumping-off point for some >>> games that might indeed be well-suited to being written in MacRuby. >>> >>> - Jordan >>> >>> >>> _______________________________________________ >>> MacRuby-devel mailing list >>> [email protected] >>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>> >>> >> >> >> -- >> --Brains. >> > > > > -- > --Brains. > > _______________________________________________ > MacRuby-devel mailing list > [email protected] > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel > >
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