2005/10/21, Laurent Lieben [EMAIL PROTECTED]:
The people here on the list describing their experiences with their
devices are lucky developers that applied since about four months
ago at
Nokia for the developer program - which has ended about two weeks ago.
Obviously the developer
ext Gustavo Sverzut Barbieri wrote:
On 10/20/05, Rodrigo Parra Novo [EMAIL PROTECTED] wrote:
On 10/20/05, Gustavo Sverzut Barbieri [EMAIL PROTECTED] wrote:
We could have a package called KernelConceptsRepository, that, when
installed, it will just append your repository to
Yes,
https://maemo.org/bugzilla/
It's not the lack of it, you just weren't looking ;)
maemo.org has heaps of other info too, especially the wiki.
--
Kalle Vahlman, [EMAIL PROTECTED]
Powered by http://movial.fi
Worst than all, i looked in the wrong way ! :p
Thanks a lot Kalle :)
Hello,
What is the best library for sound/music support in games for maemo
platform? Does SDL_Mixer make use of DSP core? I'm just worried about
performance a bit. Thanks in advance.
--
Serge Semashko
ufo2000 developent team
http://ufo2000.sourceforge.net
Hi all
Does anyone know if the wifi connection will support WPA encryption ?
[I'm not a developer, but surely a future user !]
Thanks
Raphaël BUQUET
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It does
On Friday 21 October 2005 10:25, Raphaël BUQUET wrote:
Hi all
Does anyone know if the wifi connection will support WPA encryption ?
[I'm not a developer, but surely a future user !]
Thanks
Raphaël BUQUET
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Raphaël BUQUET wrote:
Hi all
Does anyone know if the wifi connection will support WPA encryption ?
[I'm not a developer, but surely a future user !]
Hi.
There's a maemo-users list for future users' questions ;)
https://maemo.org/mailman/listinfo/maemo-users
- Toni
Hi,
currently the situation is not the best one, due to some reasons (I
won't be too specific here) the SDL audio relies on ESD which relies on
DSP for now.
If your game is using SDL, you probably want to use SDL and SDL_Mixer
for audio, as they are shipped with the system. Of course you
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Hello,
Any news on the kernel sources? I'd like to get those into OpenEmbedded
as soon as possible, but I can't find anything resembling kernel sources
and patches on maemo.org. And no, saying they are on kernel.org is not
specific enough.
regards,
Kuisma Salonen wrote:
currently the situation is not the best one, due to some reasons (I
won't be too specific here) the SDL audio relies on ESD which relies on
DSP for now.
If your game is using SDL, you probably want to use SDL and SDL_Mixer
for audio, as they are shipped with the
Victor Romero wrote:
Hi,
Thanks the information, I will wait unpatienly (because I cant resist
to havve one device in my hand whit all the experience that I hace
read today) the day when I can buy the N770 device in a web-shop.
Hi Victor,
I just found this:
Justin Bradford said:
On 10/20/05, Nils Faerber [EMAIL PROTECTED] wrote:
Oh, BTW: Please be cautious with the names... it is *not* N770, it is
called Nokia 770. There is also a mobile phone series of Nokia which
is the N* series and must not be confused with the 770 internet tablet
On 10/20/05, Aleksandr Koltsoff [EMAIL PROTECTED] wrote:
Hello all
Component already included - Package Depends is wrong. Needs only depend on
maemo, nothing else. Also note that no pre/post-install scripts will be run
from the package, so if package installation depends on them, it will
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Timo Steuerwald schrieb:
Hi all,
Hi!
I thought about a synchronization app to sync the applications ported by
kernelconcepts with Outlook. Are there currently any other sync related
projects planned? - Because I doesn't want to do the same work
On 10/21/05, Devesh Kothari [EMAIL PROTECTED] wrote:
ext Gustavo Sverzut Barbieri wrote:
On 10/20/05, Rodrigo Parra Novo [EMAIL PROTECTED] wrote:
On 10/20/05, Gustavo Sverzut Barbieri [EMAIL PROTECTED] wrote:
We could have a package called KernelConceptsRepository, that, when
On 10/21/05, Kuisma Salonen [EMAIL PROTECTED] wrote:
Hi,
currently the situation is not the best one, due to some reasons (I
won't be too specific here) the SDL audio relies on ESD which relies on
DSP for now.
If your game is using SDL, you probably want to use SDL and SDL_Mixer
for audio,
On 10/21/05, Gustavo Sverzut Barbieri [EMAIL PROTECTED] wrote:
On 10/21/05, Nicolas Roard [EMAIL PROTECTED] wrote:
I rebuilt libssl/ssh debs by removing the pre/post install scripts and
modifying the Depends field, you can find them here:
http://www.xdev.org/nokia/
ouch... could you
Gustavo Sverzut Barbieri escreveu:
Why does maemo uses ESD? Couldn't ALSA + DMIX do the multiplexing
trick without that horrendous overhead?
Good question. I had the unpleasant task of adding esd support for an
application. It's easy to use but does not work very well, introduces a
Nils,
Google seems to like the N770 shorthand:
http://www.google.com/search?hl=enlr=q=n770as_q=nokiabtnG=Search%C2%A0within%C2%A0results
Best Regards,
John Holmblad
Televerage International
GSEC Gold,GCWN Gold,GGSC-0100,NSA-IAM,NSA-IEM
(H) 703 620 0672
(M) 703 407 2278
(F) 703 620 5388
On 10/21/05, Nicolas Roard [EMAIL PROTECTED] wrote:
On 10/21/05, Gustavo Sverzut Barbieri [EMAIL PROTECTED] wrote:
On 10/21/05, Nicolas Roard [EMAIL PROTECTED] wrote:
That way they install properly (install libssl first of course) and
the ssh client works (it will be in
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John B. Holmblad schrieb:
Nils,
Hi!
Google seems to like the N770 shorthand:
http://www.google.com/search?hl=enlr=q=n770as_q=nokiabtnG=Search%C2%A0within%C2%A0results
Sure ;)
The confusion was also not my idea... probably Nokia should have made
Most, if not all, of the apps being announced and reported are free. Are there
any developers currently creating commercial applications?
Thanks.
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On Fri, Oct 21, 2005 at 02:36:37PM -0200, Gustavo Sverzut Barbieri wrote:
1) Why not use eXecute In Place?
As Juha mentioned, this is not very realistic for NAND. There has been
some interesting allocate-on-write work for NAND arrays, but nothing that
we would derive any substantial benefit
Hi,
Nils Faerber wrote:
That being said there are several things.
First for the API.
At the lowest level all GPE PIM apps use SQLite for data storage. So if
you want full low level access then you can simply use SQL queries on
the databases (which are stored in $HOME/.gpe/...).
You can find
Matthew Garrett wrote:
My application takes a long time to train itself from its initial data
set, which is done before any widgets are displayed. This seems to make
the application launcher unhappy, and it gets killed just as it's
starting. How can I avoid this happening?
First tought is
On Fri, Oct 21, 2005 at 06:10:49PM -0200, Gustavo Sverzut Barbieri wrote:
Please use a thread to load your data. Other wise user may think that
it broke/hang!
Why? We have startup notification for that. The application is useless
until the model has been trained, and spending time generating
Hi all,
i'm currently working on adapting GPE-Calendar to Maemo a little bit more -
[helping Matthias a little bit :-)].
It is really work in progress and there are quite some bugs left, but some of
you might be interested trying it.
I have some experimental packages located here:
Hi,
thanks a lot for you instructions. However I lost you at this point:
5) modify usr/sbin/gainroot to be a bit less concerned about rd
mode
What exactly do i have to put there/modify there? It would be really
nice if you could post your gainroot file somewhere or atleast give a
more
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