Re: Xsp pixel-doubling solutions for Nokia 770?

2007-04-30 Thread Kuisma Salonen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Eero Tamminen wrote: Hi, ext Frantisek Dufka wrote: And if the game doesn't disable the double pixeling properly (e.g. if it crashes or freezes), user needs to reboot the device. Not very nice either... So what happened to idea

[maemo-developers] joystick

2006-11-28 Thread Kuisma Salonen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, this might sound retarded/joke but this is not a joke. I am wondering is anyone using 770 with a USB joystick? It could be possible in USB host mode to actually use one if it takes very little power. The reason I am asking this for is that

Re: [maemo-developers] XML Question

2006-07-17 Thread Kuisma Salonen
Hi, Dionisis Petromanolakis wrote: hi all, i need a tool, written in c, to create an xml document automatically with c commands. Does anyone know if there is one available in maemo or i should create my own? libxml is shipped with the product, you probably want to use it unless you want

Re: [maemo-developers] Building a binary package?

2006-07-10 Thread Kuisma Salonen
I am new to the Nokia 770 development (as well as debian packages) and have recently finished setting up the development environment (Maemo 2.0). So far I have got everything up and running and I have been able to build a simple Hello World application from scratchbox. I ran it in the

Re: [maemo-developers] flasher2 for linux PPC

2006-06-13 Thread Kuisma Salonen
Hi, [EMAIL PROTECTED]:/home/prometoys/projekte/gnome/maemo# ./flasher.linux_ppc -F BETA.SU-18_2006SE_0.2006.22-21_PR_F5_MR0_ARM.bin maybe you should try to add -f to the end? -- Kuisma ___ maemo-developers mailing list maemo-developers@maemo.org

Re: [maemo-developers] SDL vertical blank (vbl) sync.

2006-05-30 Thread Kuisma Salonen
snip My flashingTest reports that: It got a hardware surface (I should be writing directly to video memory accordingly to the SDL docs) And the surface is double buffered. Don't trust SDL, SDL is a liar. In X backend the SDL trusts what X says so HW surface could mean actually server

Re: [maemo-developers] Game implementation on Hildon or SDL? And what about my project

2006-05-05 Thread Kuisma Salonen
Hi! ext Daniel Monteiro kirjoitti: Hi folks its been a long since I last posted this mailing list (but Ive been reading it on since then). Im developing a 3D game engine having mobile devices in mind (and the 770 is the perfect testbed). My engine has a system layer called System Abstraction

[maemo-developers] scalability releated things in bugzilla

2006-02-09 Thread Kuisma Salonen
Hello everybody, as there is ongoing some effort to make the current widgets scaleble, current proposions have made available to the public through the bugzilla: https://maemo.org/bugzilla/buglist.cgi?keywords=scalability The bugs have 'scalability' keyword (as posting this, there is only 2

Re: [maemo-developers] ssh + display

2006-01-23 Thread Kuisma Salonen
Lassi Syrjälä wrote: Hi, I think you need to: $ . /etc/osso-af-init/af-defines.sh Just as quick comment, if your application uses X, it needs to have DISPLAY defined. If it uses D-BUS in any means (like use libosso), it needs the D-BUS environment variables to be set correctly. If you want

Re: [maemo-developers] Re: Installing packages in extra storage?

2005-12-20 Thread Kuisma Salonen
PS It might be polite to move this conversation to the users list at some point. Just giving a hint (maybe too obvious) to application developers first ;) If your application takes more than 10 megs you could do with default software image (the one averate end users use) this: Application

Re: [maemo-developers] Port of pingu

2005-12-02 Thread Kuisma Salonen
Hello, I've formatted a harddrive some time ago (and don't have the files right now), but here's a little story: I admit that pingus is a cool game (url is http://pingus.seul.org/ in case somebody does not know) so I have checked how it would port for 770. I was able to compile the clanlib

Re: [maemo-developers] Port of pingu

2005-12-02 Thread Kuisma Salonen
for asking for abailable resoluations). Locating of the code is rather simple, since error messages will point you there. What I did was to put there hardcoded resoluation (800*480) instead of asking it from Xvm. That's all I can remember without actual sources :/ -- Kuisma Kuisma Salonen wrote

[maemo-developers] HW accelerated pixel doubling in SDL games

2005-11-07 Thread Kuisma Salonen
Hello everybody, there is added to wiki how you could this: https://maemo.org/maemowiki/GameDevelopment It's useful for games which requires more drawing speed than with 800x480 res. This is just again speed vs high res dilemma. If your game doesn't update while screen at time (in terms of

Re: [maemo-developers] Sound/music library for use in games on maemo

2005-10-21 Thread Kuisma Salonen
Hi, currently the situation is not the best one, due to some reasons (I won't be too specific here) the SDL audio relies on ESD which relies on DSP for now. If your game is using SDL, you probably want to use SDL and SDL_Mixer for audio, as they are shipped with the system. Of course you