On Mon, 29 May 2006 16:50:50 +0200
Frantisek Dufka [EMAIL PROTECTED] wrote:
Juha Yrjölä wrote:
Unfortunately we don't provide user-space with the vsync information (or
Tearing Effect signal, as it's called in LCD land).
If there's large enough need for this, we might consider
snip
My flashingTest reports that:
It got a hardware surface (I should be writing directly to video memory
accordingly to the SDL docs)
And the surface is double buffered.
Don't trust SDL, SDL is a liar. In X backend the SDL trusts what X says
so HW surface could mean actually server
Visti Andresen wrote:
My flashingTest reports that:
It got a hardware surface (I should be writing directly to video memory
accordingly to the SDL docs)
And the surface is double buffered.
The size of the surface is 800x480 16 bit (R5G6B5)
So there should be at least 1536000 bytes of video
ext Frantisek Dufka wrote:
Visti Andresen wrote:
My flashingTest reports that:
It got a hardware surface (I should be writing directly to video
memory accordingly to the SDL docs)
And the surface is double buffered.
The size of the surface is 800x480 16 bit (R5G6B5)
So there should be at
Tapani Pälli wrote:
I think there's no guarantee that you will get HW surface from SDL, it
will silently fallback to SW surface if it cannot have HW one.
SDL draws to X, X draws to the framebuffer mapped by kernel which then
updates that data to the lcd controller where screen gets finally
On Monday 29 May 2006 08:42, ext Kuisma Salonen wrote:
Visti Andresen wrote:
Hi I was wondering if anyone knows how to sync. the SDL_Flip to the
vertical blanking of the display.
While it is nice to get 47+ FPS while memset'ing the display, I would
rather be synced to the display and
Kuisma Salonen wrote:
Hi I was wondering if anyone knows how to sync. the SDL_Flip to the
vertical blanking of the display.
While it is nice to get 47+ FPS while memset'ing the display, I would
rather be synced to the display and avoid the tearing at the cost of FPS.
This is actually
Hi I was wondering if anyone knows how to sync. the SDL_Flip to the vertical
blanking of the display.
While it is nice to get 47+ FPS while memset'ing the display, I would rather be
synced to the display and avoid the tearing at the cost of FPS.
___
Visti Andresen [EMAIL PROTECTED] writes:
Hi I was wondering if anyone knows how to sync. the SDL_Flip to the
vertical blanking of the display.
You're sure there's anything like vertical blanking for the 770? My
understanding is that VBL is closely tied to the transmission of video
data
On Sun, 28 May 2006 14:47:29 +0200
[EMAIL PROTECTED] (Heike C. Zimmerer) wrote:
Visti Andresen [EMAIL PROTECTED] writes:
Hi I was wondering if anyone knows how to sync. the SDL_Flip to the
vertical blanking of the display.
You're sure there's anything like vertical blanking for the 770?
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