Hi Brad
>> Right, well goodish news, the dsp sbc encoder appears to work. It can be
>> used with mplayer to play ~1s of audio, then it all goes quiet.
>
> this is how it was when trying the floating point version on an
> emulated fpu. There's no way it could keep up.
Ok, so the symptoms sound fam
Simon
> Right, well goodish news, the dsp sbc encoder appears to work. It can be
> used with mplayer to play ~1s of audio, then it all goes quiet.
this is how it was when trying the floating point version on an
emulated fpu. There's no way it could keep up.
> though as I understood that the code
> > > DEBUG: _snd_pcm_bluetooth_open: Bluetooth PCM plugin (Playback)
> > > DEBUG: audioservice_send: sending BT_GETCAPABILITIES_REQ
> > > DEBUG: audioservice_recv: trying to receive msg from audio service...
> > > DEBUG: audioservice_recv: Received BT_GETCAPABILITIES_RSP
> > > alsa-lib: pcm_bluet
> > DEBUG: _snd_pcm_bluetooth_open: Bluetooth PCM plugin (Playback)
> > DEBUG: audioservice_send: sending BT_GETCAPABILITIES_REQ
> > DEBUG: audioservice_recv: trying to receive msg from audio
> service...
> > DEBUG: audioservice_recv: Received BT_GETCAPABILITIES_RSP
> > alsa-lib: pcm_bluetooth.c:1
> I've moved to Diablo as it uses bluez-utils-3.28 which has the same
> API as version 2.32 on which I based the DSP code. Patching the DSP
> SBC encoder into bluez-utils 2.38 I can use sbcenc (good sign) so I
> tried to play music from mplayer using the a2dp tools produced by
> johnx to
Hi all,
I've moved to Diablo as it uses bluez-utils-3.28 which has the same
API as version 2.32 on which I based the DSP code. Patching the DSP
SBC encoder into bluez-utils 2.38 I can use sbcenc (good sign) so I
tried to play music from mplayer using the a2dp tools produced by
johnx to set