At Fri, 28 Oct 2011 21:24:06 +0300,
Aapo Rantalainen wrote:
>
> 2011/10/28 Neal H. Walfield :
> > As far as I can tell, your code is under the GPLv2 or later. If that
> > code is using a GPL-incompatible library, you've got a problem.
> Hmm,
> GPL code can dynamically use GPL-incompatible librari
2011/10/28 Neal H. Walfield :
> As far as I can tell, your code is under the GPLv2 or later. If that
> code is using a GPL-incompatible library, you've got a problem.
Hmm,
GPL code can dynamically use GPL-incompatible libraries legally. Think
about GPL game using (closed source) DirectX.
Or GPL QT
At Sat, 29 Oct 2011 01:25:30 +0800,
Jonathan Wilson wrote:
> Its a set of header files to allow developers to use the functionality
> inside these closed-source libraries, some of the functionality seems
> useful to me (bits of functionality are being used in
> operator-name-cbs-widget-0.1) and
Michael Cronenworth wrote:
Jonathan Wilson wrote:
If anyone has any feedback on my code (or if you have found bugs in it)
please let me know so I can make my code better :)
If anyone starts playing with or using libconnui-dev, I would also be
interested to know.
While I find your work very int
Jonathan Wilson wrote:
If anyone has any feedback on my code (or if you have found bugs in it)
please let me know so I can make my code better :)
If anyone starts playing with or using libconnui-dev, I would also be
interested to know.
While I find your work very interesting I keep coming back
I have just released libconnui-dev-0.1 and operator-name-cbs-widget-0.1
they can be found at http://www.cncmods.net/files/libconnui-dev-0.1.zip and
http://www.cncmods.net/files/operator-name-cbs-widget-0.1.zip
libconnui-dev-0.1 is a set of reverse-engineered declarations for the
closed-source