All, So I used to be able (MS6.1 and older?) to just define a color and then set transparency to ON, and that color would be transparent. It didn't matter if it was the background or a feature that was drawn in that color, it just turned transparent.
I have a slightly different use case than most users as. I want to maintain a background color for the image, but filter out polygons (parcels) to be transparent in color (not opaque) as an overlay. This is to represent all Public right-of-way areas, or rather, areas that are NOT parcels. I've been trying for a couple of days now on and off to make the new methods replicate this capability, to little effect. All the new tools assume a transparency is going to be applied across the whole image background. I need to be able to only poke holes in the background where there is a parcel polygon. Is there a way to make this work like in the good old days (I mean good old versions ?? :c) of Mapsever?? One suggestion I did find that would likely work, was the use a mask, but then I need a larger bounding area to contain the mask (Is there a way of defining an edgeless mask??). Is this the track I should be persuing? I could use our City Boundary for this as a possible solution. Also, what's all the stuff about a COMPOSITE block, looks like this is the future of masking type operations in the future. Thanks Bobb
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