Re: [mapserver-users] About the granularity of DEBUG on tileindex layers

2018-11-22 Thread Seth G
Hi, Just to add to the comments on logging, there is a new pull request at https://github.com/mapserver/mapserver/pull/5707It makes sense to me that it should be possible to turn off logging for queries not returning features.The tests, and client applications however benefit from a message

Re: [mapserver-users] About the granularity of DEBUG on tileindex layers

2018-11-16 Thread Daniel Morissette
The debug levels are 0 to 5, 0 being none, and 5 being the most verbose. I believe the problem in msDrawRasterLayerLow() is that it uses a "==" test instead of a ">=". i.e. it uses: if(layer->debug == MS_TRUE) but it should use if(layer->debug >= 1) or even better use the

Re: [mapserver-users] About the granularity of DEBUG on tileindex layers

2018-11-16 Thread Basques, Bob (CI-StPaul)
I have an interest in this as well, more from the perspecitive of different data source call though. Connecting up to other data sources has historically been a pain to debug. I could help with this at the sprint too and most likely not break anything too bad. :c) bobb On Nov 16, 2018,

Re: [mapserver-users] About the granularity of DEBUG on tileindex layers

2018-11-16 Thread Lime, Steve D (MNIT)
This isn't surprising. We haven't been real good about consistently using levels across the code base - cleaning that up would be a good project (or sprint activity) and wouldn't require deep technical knowledge. I'll create a ticket for the case you've pointed about below... --Steve From:

[mapserver-users] About the granularity of DEBUG on tileindex layers

2018-11-16 Thread Rahkonen Jukka (MML)
Hi, I have always used just "DEBUG 5" for debugging raster layers but now I finally made a test with Mapserver 7.0.1 for seeing what is the real difference between the debugging levels. I was a bit surprised to see that there is not so much difference at all, and that the DEBUG 1 level gives