On 09/07/2010 11:07 AM, Fernando Perez wrote:
> Hi Eric,
>
> On Tue, Sep 7, 2010 at 1:31 PM, Eric Firing wrote:
>>
>> I have been doing a little testing with ipython 0.10 versus
>> ipython-newkernel, both modes, and with mpl svn versus your guisupport.
>> There are so many possible modes of operat
Hi Eric,
On Tue, Sep 7, 2010 at 1:31 PM, Eric Firing wrote:
>
> I have been doing a little testing with ipython 0.10 versus
> ipython-newkernel, both modes, and with mpl svn versus your guisupport.
> There are so many possible modes of operation and combinations of
> versions and backends that al
On 09/03/2010 12:37 PM, Brian Granger wrote:
> Hello all,
>
> I would like to submit the following branch on github for review and
> merging into matplotlib trunk:
>
> http://github.com/ellisonbg/matplotlib/commits/guisupport
>
> This branch implements the logic needed for the qt4 and wx backends t
On Tue, Sep 7, 2010 at 10:09 AM, John Porter wrote:
> I was checking the performance of the GtkAgg and Qt4Agg backends and noticed
> that the Qt4Agg backend calls canvas.draw 3 times for every pylab.show()
> The three calls are:
> backend_qt4.py::65
> manager.window.show()->resizeEvent->draw
> b
I was checking the performance of the GtkAgg and Qt4Agg backends and noticed
that the Qt4Agg backend calls canvas.draw 3 times for every pylab.show()
The three calls are:
backend_qt4.py::65
manager.window.show()->resizeEvent->draw
backend_qt4.py::71
figManager.canvas.draw()
backend_qtagg4.py
Hello,
I'm the author of DreamPie - a new graphical Python shell (
http://dreampie.sourceforge.net ).
I worked to make it work nicely with matplotlib, but I would like to
make it work even better.
Currently, if you import matplotlib in DreamPie and it is in
non-interactive mode, DreamPie suggests
Hi folks,
I've just implemented support in ipython for simultaneous use of the
interactive mpl gui backends along with inlined figures, as I had
suggested to Eric things could work.
But I'm seeing two little glitches, illustrated here:
http://fperez.org/tmp/mpl_svg_bug.png
The white console on