While I cannot say much about the "compound renderering" in Agg as I know
little about it, but the upsampling method that Mike mentioned seems quite
robust.
Just a quick question, will it affect the rendered quality of AA'ed
artists, like texts? What I mean is, drawing texts w/ AA on (in the
upsamp
I'm trying to compile your examples,
but it seems perhaps you forget to include a file --
pixel_formats.hpp? It's not in the agg24 source tree.
Mike
On 03/06/2013 12:06 PM, Phil Elson wrote:
Smart rendering
Thanks Ian.
These examples occured when I processed large propriatary datasets. So far,
scipy's triangulation worked whenever matplotlib failed.
When we have a new implementation, it should be quite simple to check if it
works where it had previously failed.
Certainly easier than slicing the data
On 2013/03/06 7:06 AM, Phil Elson wrote:
> Smart rendering of adjacent, anti-aliased patches is a question which
> has come up a couple of times in various guises in the past.
> It is my understanding that the lack of this functionality led us to
> disable anti-aliasing for contouring and is the re
Smart rendering of adjacent, anti-aliased patches is a question which has
come up a couple of times in various guises in the past.
It is my understanding that the lack of this functionality led us to
disable anti-aliasing for contouring and is the reason the following image
has a white stripe aroun
Hi Amit,
I am with you 100% of the way. We should use an existing open source
Delaunay triangulator, and my preference is for QHull as well.
"Improved Delaunay triangulator" is on my matplotlib todo list, albeit it
quite a long way from the top. I don't tend to use the existing code as I
usuall