--- On Sun, 10/24/10, Ryan May wrote:
> > One solution is to add an .animation attribute to the
> > Figure class, which is None by default (for non-animated
> > drawing).
> I'm not completely wild about it, because it just feels
> wrong to put something specific to animation inside figure.
OK I s
[Putting this back on list after I mistakenly took it off.]
On Fri, Oct 22, 2010 at 11:45 PM, Michiel de Hoon wrote:
> Hi Ryan,
>
> Thanks for your reply.
>
> --- On Mon, 10/18/10, Ryan May wrote:
>> In the course of adding the animations, I also
>> added a "close_event" to the other backends, s
On Sat, Oct 16, 2010 at 12:54 PM, Benjamin Root wrote:
> Note that blitting isn't always a time-saver. If most of your image is
> animated and there is very little static background information, the
> overhead of blitting will impact your rendering performance. However, for
> most purposes of ma
On Fri, Oct 15, 2010 at 11:46 PM, Eric Firing wrote:
> On 10/15/2010 04:37 PM, Michiel de Hoon wrote:
> > Hello,
> >
> > Recently I tried to get animations to work for the Mac OS X backend with
> the new timer framework by implementing a TimerMac class that inherits from
> backend_bases.TimerBase
OK, thanks. Then it makes sense to implement blitting for the Mac OS X backend
as well.
Unfortunately I have hit one snag:
Drawing in Mac OS X / Quartz should be done from inside the event loop. You
cannot take a graphics context and just start drawing to it; the graphics
context won't be prope
On 10/15/2010 04:37 PM, Michiel de Hoon wrote:
> Hello,
>
> Recently I tried to get animations to work for the Mac OS X backend with the
> new timer framework by implementing a TimerMac class that inherits from
> backend_bases.TimerBase. This seems to work fine; the code is uploaded to SVN
> if
Hello,
Recently I tried to get animations to work for the Mac OS X backend with the
new timer framework by implementing a TimerMac class that inherits from
backend_bases.TimerBase. This seems to work fine; the code is uploaded to SVN
if you'd like to try it.
I am not sure what to do about blit