On Tue, Dec 21, 2010 at 10:09 AM, Benjamin Root wrote:
>
>
> On Wed, Dec 15, 2010 at 4:47 PM, Justin Peel wrote:
>
>> I decided to revisit this briefly and found another pretty easy change
>> that gives a fairly significant speed boost for a large number of
>> points. Basically, I just used two
On Wed, Dec 15, 2010 at 4:47 PM, Justin Peel wrote:
> I decided to revisit this briefly and found another pretty easy change
> that gives a fairly significant speed boost for a large number of
> points. Basically, I just used two list comprehensions instead of
> looping.
>
>
Justin,
I finally h
I decided to revisit this briefly and found another pretty easy change
that gives a fairly significant speed boost for a large number of
points. Basically, I just used two list comprehensions instead of
looping.
On Mon, Dec 13, 2010 at 8:10 AM, Benjamin Root wrote:
> On Tue, Nov 30, 2010 at 4:53
On Tue, Nov 30, 2010 at 4:53 PM, Benjamin Root wrote:
> On Wednesday, November 17, 2010, Benjamin Root wrote:
> > On Tue, Nov 16, 2010 at 5:20 PM, J P wrote:
> >
> >
> > Hi all, here's my first patch for matplotlib. Someone noticed at Stack
> Overflow that the plot_surface function in mplot3d w
On Wednesday, November 17, 2010, Benjamin Root wrote:
> On Tue, Nov 16, 2010 at 5:20 PM, J P wrote:
>
>
> Hi all, here's my first patch for matplotlib. Someone noticed at Stack
> Overflow that the plot_surface function in mplot3d wasn't especially fast for
> a lot of points (and small rstrides/
On Tue, Nov 16, 2010 at 5:20 PM, J P wrote:
> Hi all, here's my first patch for matplotlib. Someone noticed at Stack
> Overflow that the plot_surface function in mplot3d wasn't especially fast
> for a lot of points (and small rstrides/cstrides) and using shading and a
> single color. I found some
Hi all, here's my first patch for matplotlib. Someone noticed at Stack
Overflow that the plot_surface function in mplot3d wasn't especially fast
for a lot of points (and small rstrides/cstrides) and using shading and a
single color. I found some parts of the code that weren't vectorized. These
are