This is off the top of my head. I haven't really been following this
thread and I wasn't able to determine which was the most current patch
to apply.
It looks like you don't actually want to apply the axes transform twice
(which get_xaxis_transform() + mtransforms.ScaledTranslation(0.5, 0,
sel
Hi MPL transform gurus (aka Mike),
I'm trying to close on this "dropped spine" thing, and I have a question
I think you could save me some time on.
I need to get a transform that will be combined with the normal xaxis
transform to shift the spine and associated ticks and tick labels by
some amoun