> I'm trying to compile your examples, but it seems perhaps you forget to
include a file
Sorry, you can find pixel_formats.h in the examples directory. I have a
mirror of agg here:
https://github.com/pelson/antigrain/tree/master/agg-2.4/examples
My compile steps are:
export AGG_DIR=
g++ -c -O3
While I cannot say much about the "compound renderering" in Agg as I know
little about it, but the upsampling method that Mike mentioned seems quite
robust.
Just a quick question, will it affect the rendered quality of AA'ed
artists, like texts? What I mean is, drawing texts w/ AA on (in the
upsamp
I'm trying to compile your examples,
but it seems perhaps you forget to include a file --
pixel_formats.hpp? It's not in the agg24 source tree.
Mike
On 03/06/2013 12:06 PM, Phil Elson wrote:
Smart rendering
On 2013/03/06 7:06 AM, Phil Elson wrote:
> Smart rendering of adjacent, anti-aliased patches is a question which
> has come up a couple of times in various guises in the past.
> It is my understanding that the lack of this functionality led us to
> disable anti-aliasing for contouring and is the re