[EMAIL PROTECTED] wrote:
John (and others),
I've made a quick change to the svg backend to cull the data, see attached
patch. I haven't tested it extensively, but it seems OK. It culls both
lines and polygons out of svg output.
Allan,
Looks good, and the basic idea should be generally
On 7/8/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
First, I noticed a bug in the version I sent before. I've attached a new
version in patch form, to be applied from the base directory of a normal
0.90.1 installation with 'patch -p1 patch'.
Thanks Allan, I just applied this to svn. Some
On Mon, July 9, 2007 10:57 am, John Hunter wrote:
I wonder if you cached some of the interval tests whether you might
see some additional speedups. Eg, something like
You could do this, but I don't think you would even notice the difference.
Really, my impression is that the only things
John (and others),
I've made a quick change to the svg backend to cull the data, see attached
patch. I haven't tested it extensively, but it seems OK. It culls both
lines and polygons out of svg output.
About making it general across backends: I've looked a bit at how things
get rendered, and
Hi,
First, I noticed a bug in the version I sent before. I've attached a new
version in patch form, to be applied from the base directory of a normal
0.90.1 installation with 'patch -p1 patch'.
One artifact I can clearly see is there is partly due to skipping lines
1 pixel in length. The
John,
Have you considered Allan's version of _backend_agg.cpp (message date
was 06/27)? I just tried it, and so far, I like it. I have not found
any problems with the backend_driver.py test, and the improvement in
speed that Allan notes with the plot(rand(10)) example is
dramatic--the