Hi Christopher,
thanks for your valueable feedback. I am proceeding slowly, but steadily.
>
> > backend_qtagg.py seems to contain a proper (more or
>> less, see other postings of Ted Drain) implementation of double
>> buffered drawing that avoids unnecessary rerendering of the bitmap.
>
> It stil
Just a note about the speed of blitting:
Generally speaking, blitting on a local machine is VERY fast. However, if
you log in to a remote machine and display the window locally (remote
machine to local X server), blitting can be the slowest part of the whole
operation. Profiling of the QtAgg bac
Ted Drain wrote:
> Just a note about the speed of blitting:
Your points are well taken. I had forgotten about remote X sessions, and
yes, if you need to convert to a different type of pixmap, that can take
time too, so keeping it to just what's needed does make sense.
-Chris
--
Christopher