Re: [matplotlib-devel] New Animation Class

2010-08-25 Thread Ryan May
On Fri, Jul 9, 2010 at 7:27 PM, John Hunter jdh2...@gmail.com wrote:
 On Fri, Jul 9, 2010 at 5:22 PM, Ryan May rma...@gmail.com wrote:

 I've been hard at work over the last couple of months putting
 together a set of classes that simplifies the creation of animations
 in matplotlib. This started when I resurrected some old code for

 Very nice -- people are going to really like this. I've had several
 requests personally to add something like this so thanks for doing it
 :-)

 * I am happy to see this pushed into trunk at any time.  I would not
 push it into the branch, but we can do a 1.1 trunk release as soon as
 we are ready (release early, release often).  Putting it in the trunk
 will facilitate testing and other developer contributions.  But if
 you'd rather leave it in github for a while, I have no problem with
 that either.

Since this has stalled 6 weeks with me not doing much with it, I went
ahead and checked it in. Hopefully I'll have an easier time doing
incremental development (especially ReST docs) with it in. There are
definitely still some things to clean up, especially in the area of
saving movies.

Ryan

-- 
Ryan May
Graduate Research Assistant
School of Meteorology
University of Oklahoma

--
Sell apps to millions through the Intel(R) Atom(Tm) Developer Program
Be part of this innovative community and reach millions of netbook users 
worldwide. Take advantage of special opportunities to increase revenue and 
speed time-to-market. Join now, and jumpstart your future.
http://p.sf.net/sfu/intel-atom-d2d
___
Matplotlib-devel mailing list
Matplotlib-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/matplotlib-devel


Re: [matplotlib-devel] New Animation Class

2010-07-10 Thread Ryan May
On Fri, Jul 9, 2010 at 7:27 PM, John Hunter jdh2...@gmail.com wrote:
 Some rapid fire comments, in no particular order
  * this is completely un-thought out, but could we define a subclass
 of TimedAnimation to work like an iterator so users could do the
 natural thing :

  line, = ax.plot(something)
  for frame in SomeTimedAnimation(fig, blit=True):
      line.set_data(mydata)
      frame.update()

That's an interesting thought.  The challenge would be notifying
SomeTimedAnimation that it needs to stop. Then again, FuncAnimation
already handles this, so it would likely just be a change in syntax,
albeit a good one.

What strikes me now is how to deal with show(). All the animations are
created, and then start once the figures() are displayed with show().
Any ideas on how to make this play with that? At a fundamental level,
these classes are simplifying creating callbacks within the GUI event
loop. I'm not sure the above example can work with that, but I am
ready/willing to be proven wrong.

 * when you integrate this into trunk, I would like to see widgets.py
 upgraded to use it.  This is not a requirement and I would be happy to
 help with it, but it is a good way to push on the new API and expand
 the test cases.

Interested, but I'm not sure I see your vision here. But then again
I'm too close and only see this animation framework as useful for
animating whole figures.  I'm willing to help, but would have to be
led along the way. I will say I was looking at using widgets to make
play/stop/step buttons but haven't really fleshed that out. Those
might also be better done with actual GUI toolkit buttons.

 * I am happy to see this pushed into trunk at any time.  I would not
 push it into the branch, but we can do a 1.1 trunk release as soon as
 we are ready (release early, release often).  Putting it in the trunk
 will facilitate testing and other developer contributions.  But if
 you'd rather leave it in github for a while, I have no problem with
 that either.

Github was a learning experience and a quick convenience for doing
revision control before it was trunk ready. (Which is a reason by
itself to switch to git, full development history rather than
completed chunks.) I'll check in
after I square away a couple more things.

 * you hardcode the artist visible state True/False in ArtistAnimation,
 which overrides any settings the users may be trying to control. Not
 sure if this is a problem, but it's something to think about.  When
 you set False in ArtistAnimation._init_draw, should you first store
 the current state so you can restore the userland settings?  You
 comment that maybe you should be integrating with the animated
 property.  This is essentially what this is for, if animated is set it
 should not be used in drawing the background.   Not sure if this
 matters since it may be sensible to assume they are handing you
 control of visibility in ArtistAnimation, just throwing it out there.

I'll have to think about that.

 * in Animation.save, why do you set blit=False?  When making movies,
 shouldn't we also depend on the efficiencies of blit?  Or was the
 idea: blit is buggy so for production movies turn it off cause I'm
 willing to sacrifice performance for quality?
 If so, I'd rather try an fix the bugsor expose blit as a kwarg.

You pretty much hit the nail on the head. To be honest, I don't think
I've actually tested blitting when saving, I just wasn't ready to
trust the blitting code that much. It should definitely at least be a
kwarg, and I'll have to test to see how reliable it is.

 * a tutorial for the site docs would be awesome.  It's one of the big
 missing pieces in the docs, so this would be a good time to add it.

Definitely. Besides getting everything working, this is #1.

 * when you include animation.py in the trunk, would you write the examples as

  import matplotlib.animation as animation
  ani = animation.FuncAnimation(fig, ...)

  per the style guidelines in the coding guide.

Didn't realize we had that codified. I probably need to go read that now

 * let's preserve the old gui specific examples in a subdir of
 examples/animation, so people who need bare metal control will still
 have examples to follow.  You can add a README in that dir suggesting
 the use of the new API unless necessary.

Define bare metal. Since we have the new timer class, I could
convert the old examples to be backend agnostic without using the
animation framework. Just a thought.

Thanks for the useful feedback,

Ryan

-- 
Ryan May
Graduate Research Assistant
School of Meteorology
University of Oklahoma

--
This SF.net email is sponsored by Sprint
What will you do first with EVO, the first 4G phone?
Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
___
Matplotlib-devel mailing list
Matplotlib-devel@lists.sourceforge.net

Re: [matplotlib-devel] New Animation Class

2010-07-09 Thread Ryan May
On Fri, Jul 9, 2010 at 5:22 PM, Ryan May rma...@gmail.com wrote:
 Hi,

 I've been hard at work over the last couple of months putting
 together a set of classes that simplifies the creation of animations
 in matplotlib. This started when I resurrected some old code for
 animations to give to a colleague, when I realized just how bad the
 old code was and how much better I could do. The result of this
 afternoon hack is what I'm ready to put forth.  Some of the goals:

In my haste to get this out, I forgot to mention that thanks go to Ben
Root for already banging on this quite a bit, giving quite a bit of
useful design feedback and helping me find some bugs.

Ryan

-- 
Ryan May
Graduate Research Assistant
School of Meteorology
University of Oklahoma

--
This SF.net email is sponsored by Sprint
What will you do first with EVO, the first 4G phone?
Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
___
Matplotlib-devel mailing list
Matplotlib-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/matplotlib-devel


Re: [matplotlib-devel] New Animation Class

2010-07-09 Thread John Hunter
On Fri, Jul 9, 2010 at 5:22 PM, Ryan May rma...@gmail.com wrote:

 I've been hard at work over the last couple of months putting
 together a set of classes that simplifies the creation of animations
 in matplotlib. This started when I resurrected some old code for

Very nice -- people are going to really like this. I've had several
requests personally to add something like this so thanks for doing it
:-)

Some rapid fire comments, in no particular order

  * on recent ubuntu linux with gtkagg, dynamic_image has a one
pixel bug on the right side if blit=True.  I suspect this has nothing
to do with your package and everything to do with gtkagg blitting code
having an off-by-one error somewhere.  I added this to the tracker:
https://sourceforge.net/tracker/?func=detailaid=3027636group_id=80706atid=560720

  * this is completely un-thought out, but could we define a subclass
of TimedAnimation to work like an iterator so users could do the
natural thing :

  line, = ax.plot(something)
  for frame in SomeTimedAnimation(fig, blit=True):
  line.set_data(mydata)
  frame.update()

or something along those lines

* when you integrate this into trunk, I would like to see widgets.py
upgraded to use it.  This is not a requirement and I would be happy to
help with it, but it is a good way to push on the new API and expand
the test cases.

* I am happy to see this pushed into trunk at any time.  I would not
push it into the branch, but we can do a 1.1 trunk release as soon as
we are ready (release early, release often).  Putting it in the trunk
will facilitate testing and other developer contributions.  But if
you'd rather leave it in github for a while, I have no problem with
that either.

* you hardcode the artist visible state True/False in ArtistAnimation,
which overrides any settings the users may be trying to control. Not
sure if this is a problem, but it's something to think about.  When
you set False in ArtistAnimation._init_draw, should you first store
the current state so you can restore the userland settings?  You
comment that maybe you should be integrating with the animated
property.  This is essentially what this is for, if animated is set it
should not be used in drawing the background.   Not sure if this
matters since it may be sensible to assume they are handing you
control of visibility in ArtistAnimation, just throwing it out there.

* in Animation.save, why do you set blit=False?  When making movies,
shouldn't we also depend on the efficiencies of blit?  Or was the
idea: blit is buggy so for production movies turn it off cause I'm
willing to sacrifice performance for quality?
If so, I'd rather try an fix the bugsor expose blit as a kwarg.

* a tutorial for the site docs would be awesome.  It's one of the big
missing pieces in the docs, so this would be a good time to add it.

* when you include animation.py in the trunk, would you write the examples as

  import matplotlib.animation as animation
  ani = animation.FuncAnimation(fig, ...)

  per the style guidelines in the coding guide.

* let's preserve the old gui specific examples in a subdir of
examples/animation, so people who need bare metal control will still
have examples to follow.  You can add a README in that dir suggesting
the use of the new API unless necessary.

Nice work.

JDH

--
This SF.net email is sponsored by Sprint
What will you do first with EVO, the first 4G phone?
Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
___
Matplotlib-devel mailing list
Matplotlib-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/matplotlib-devel