On 7/10/07, Edin Salkovic <[EMAIL PROTECTED]> wrote:
> On 7/10/07, John Hunter <[EMAIL PROTECTED]> wrote:
> > Hey Edin, if you get a minute, could you contribute a patch against
> > the faq in htdocs/faq.html.template explaining how to install the
> > bakoma fonts for svg viewers? Is this sufficie
Mark Bakker wrote:
> Viraj and Jeff -
>
> Maybe one extension of Jeff's answer.
> The process works as long as x, y, and z are 2D arrays of the same
> size and shape.
> Hence, x and y don't have to form a rectangular grid.
> I have used this feature regularly for conformal mapping.
> And it makes
I thought it was cool the first time I saw it.
Just try something simple
from pylab import *
x,y = meshgrid(linspace(-5,5,101),linspace(0,5,101))
h = y
z = x + complex(0,1)*y
znew = z**0.25 # Doing a simple conformal map
xnew = znew.real
ynew = znew.imag
contourf(xnew,ynew,h,linspace(0,5,10))
ax
That is very cool, I hadn't thought of it!
So what you're saying is that any transformation (a complex distortion) of a
regular rectangular grid is fine. The fact that the grid's 'pixels' are four
sided quadrilaterals satisfies this condition and the contour algorithm works...
Cheers,
Scott
Viraj and Jeff -
Maybe one extension of Jeff's answer.
The process works as long as x, y, and z are 2D arrays of the same size and
shape.
Hence, x and y don't have to form a rectangular grid.
I have used this feature regularly for conformal mapping.
And it makes a lot of sense.
The contour routin