actually this makes a lot of sense..
thanks for the pointers.. I shall keep on digging..
laszlo
On 14 April 2014 18:36, Benjamin Root wrote:
> I think the closest you are going to get is with using the "shade=True"
> kwarg in plot_surface(). This is the only way that mplot3d utilizes normal
>
Helllo, I'm seeing a strange issue when running unittests on python3.3 and
python3.4 that somehow involves matplotlib. My code has a somewhat
complicated setup, but I think I've boiled the issue down to the following
reproduction steps
import unittest
import warnings
import matplotlib.pyplot
c
I think the closest you are going to get is with using the "shade=True"
kwarg in plot_surface(). This is the only way that mplot3d utilizes normal
vectors, and that really only makes one side look "duller" than the other.
Since you mentioned wanting to eventually display self-intersecting
surfaces
Hi, I am not aware of such an option (AFAIK) but my suggestion would be to make
two spheres with very small radii difference, paint the slightly smaller one
(inside) blue and the other one red. Just a quick fix for the problem at hand.
I'm sure the experts here will have plenty of very in depth
well I sort of wanted to avoid doing two spheres.. later on I wanted to do
more complicated surfaces.. and it can get a bit messy.. It is not straight
forward to generate the two parallel surfaces in general.. to be honest
the problematic case would be when i want to display selfintersecting but
Dear matplotlib users,
I recently started using matplotlib to make a couple of educational
presentations.
For most of my problems I found the manual and the examples on the web
enough,
however I ran into a bit of an issue regarding plotting some surfaces.
My main problem has to do with plotting or