That works fine. And it explains why update() only worked with the Qt
backends (I tried all). The speed is still not super impressive though (~20
fps), but I think I will just start skipping frames when playing at above
20 fps.
Thanks,
Hjalmar
On Fri, Oct 14, 2016 at 10:37 AM, Thomas Caswell wro
Instead of `canvas.update` call `self.im.figure.canvas.draw_idle()`.
IIRC `update` is part of the API inherited from Qt, not part of the API we
ensure that all of the canvas objects have.
Tom
On Fri, Oct 7, 2016 at 4:48 PM Hjalmar Turesson wrote:
> Hi all,
>
>
> I made a little video player us