On Jan 9, 2008 11:53 AM, John Hunter <[EMAIL PROTECTED]> wrote:
> On Jan 9, 2008 9:11 AM, Michael Droettboom <[EMAIL PROTECTED]> wrote:
>
> > You could comment out these two lines:
> >
> > x = (int)x + 0.5;
> > y = (int)y + 0.5;
> >
> > and see if that corrects your wiggliness problem, ju
On Jan 9, 2008 9:11 AM, Michael Droettboom <[EMAIL PROTECTED]> wrote:
> You could comment out these two lines:
>
> x = (int)x + 0.5;
> y = (int)y + 0.5;
>
> and see if that corrects your wiggliness problem, just to confirm that
> as the source.
>
> The bigger question is -- there was pro
Norman,
There is code (in 0.91, going back before my time) that rounds the
vertices of polygons (which arrows in effect are) to the center of
pixels. You can see it here inside RendererAgg::draw_polygon() in
_backend_agg.cpp:
agg::path_storage path;
for (size_t j=0; j
On the transforms