On Jan 9, 2008 11:53 AM, John Hunter [EMAIL PROTECTED] wrote:
On Jan 9, 2008 9:11 AM, Michael Droettboom [EMAIL PROTECTED] wrote:
You could comment out these two lines:
x = (int)x + 0.5;
y = (int)y + 0.5;
and see if that corrects your wiggliness problem, just to confirm
Hi all,
I' ve been using matplotlib to create some animations and it seems
that the endpoints for arrow polygon lines are being rounded off to
the nearest pixel. At least thats my guess. When viewing an animation
the arrow changes shape and distorts as it moves around. The code
below shows it
Norman,
There is code (in 0.91, going back before my time) that rounds the
vertices of polygons (which arrows in effect are) to the center of
pixels. You can see it here inside RendererAgg::draw_polygon() in
_backend_agg.cpp:
agg::path_storage path;
for (size_t j=0; jNpoints; j++) {
On Jan 9, 2008 9:11 AM, Michael Droettboom [EMAIL PROTECTED] wrote:
You could comment out these two lines:
x = (int)x + 0.5;
y = (int)y + 0.5;
and see if that corrects your wiggliness problem, just to confirm that
as the source.
The bigger question is -- there was probably a