On Jan 9, 2008 11:53 AM, John Hunter [EMAIL PROTECTED] wrote:
On Jan 9, 2008 9:11 AM, Michael Droettboom [EMAIL PROTECTED] wrote:
You could comment out these two lines:
x = (int)x + 0.5;
y = (int)y + 0.5;
and see if that corrects your wiggliness problem, just to confirm
Norman,
There is code (in 0.91, going back before my time) that rounds the
vertices of polygons (which arrows in effect are) to the center of
pixels. You can see it here inside RendererAgg::draw_polygon() in
_backend_agg.cpp:
agg::path_storage path;
for (size_t j=0; jNpoints; j++) {
On Jan 9, 2008 9:11 AM, Michael Droettboom [EMAIL PROTECTED] wrote:
You could comment out these two lines:
x = (int)x + 0.5;
y = (int)y + 0.5;
and see if that corrects your wiggliness problem, just to confirm that
as the source.
The bigger question is -- there was probably a