Am 13.09.2011 um 14:55 schrieb Arnaud Nicolet:
So, my code (method 1) currently does this, according to the steps
quoted above:
DisableScreenUpdatesMBS (disable updates)
Create the CGImage (draw)
how do you draw?
Is this a window, an overlayWindowMBS, an OverlayMBS or a NSWindowMBS?
And
Le 13 sept. 11 à 16:27, Christian Schmitz a écrit:
Am 13.09.2011 um 14:55 schrieb Arnaud Nicolet:
So, my code (method 1) currently does this, according to the steps
quoted above:
DisableScreenUpdatesMBS (disable updates)
Create the CGImage (draw)
how do you draw?
Here's the draw method:
Am 13.09.2011 um 16:40 schrieb Arnaud Nicolet:
c.drawPicture pict, CGMakeRectMBS(0, 0, pict.width, pict.height)
so after this method you can call c.flush.
And maybe also self.InvalidateShadowMBS
Greetings
Christian
--
See you in Frankfurt, Germany at the Real Studio Database Days
More
Le 13 sept. 11 à 17:01, Christian Schmitz a écrit:
Am 13.09.2011 um 16:40 schrieb Arnaud Nicolet:
c.drawPicture pict, CGMakeRectMBS(0, 0, pict.width, pict.height)
so after this method you can call c.flush.
And maybe also self.InvalidateShadowMBS
Ok, but then from my method 1 (the
Am 13.09.2011 um 17:28 schrieb Arnaud Nicolet:
Ok, we may give up about this, but there's still the InvalidateShadow
that seems broken.
Can you send me a test project off list?
Greetings
Christian
--
See you in Frankfurt, Germany at the Real Studio Database Days
More details and
OK, it was easy. Under XP the Windows generic driver for class-compliant
devices reports only USB Audio Device in the
WindowsMidiInputInfoMBS.Name property. Under Win 7 it reports (correctly)
the name of the device as provided in the device's descriptors. Now I
changed my app to look for either
Hi,
seems like you need to call self.InvalidateShadowMBS in the paint event after
flush.
Greetings
Christian
--
See you in Frankfurt, Germany at the Real Studio Database Days
More details and registration here:
http://www.monkeybreadsoftware.de/realbasic/events/frankfurt-2011-event.shtml
Le 13 sept. 11 à 21:13, Christian Schmitz a écrit:
seems like you need to call self.InvalidateShadowMBS in the paint
event after flush.
Indeed, that does the trick! Things aren't always trivial outside of
pure RB code ;-)
Thank you!
___