Re: Cocoa front end
Miguel and Oswald, Thanks guys. My idea was to exercise some cocoa/objc skills. If most of my time is going to be spent not doing that, then I gotta find something else. Thanks for the tips guys. Cheers, Derek --Original Message-- From: Miguel de Icaza To: de...@derekwyatt.org Cc: mc-devel@gnome.org Subject: Re: Cocoa front end Sent: Feb 22, 2009 01:35 Hello, > Looking at the code, it appears as though there may be some > refactoring required to abstract the UI a bit more before trying to > slap an objective-c gui on there (I write C++ almost exclusively > nowadays and haven't been in the pure C world for quite some > time :D). Does that seem like a reasonable statement to most? A engine/GUI split was done at one point and we used to have a number of front-ends, one for GNOME, and one that used Tk. The results were not pretty. The code became a mess, and the GUI model vs the terminal model just did not blend well. It might be much better to start an effort from scratch in that case, you will end up with something that is better integrated into the core OS than trying to build a UI on top. > Entered using opposable digits... ___ Mc-devel mailing list http://mail.gnome.org/mailman/listinfo/mc-devel
Re: Cocoa front end
On Sun, Feb 22, 2009 at 12:15:55AM +, Derek Wyatt wrote: > I was thinking of adding a cocoa front end to MC just for fun, > given your c++ background you may prefer to join for example the krusader project (qt/kde based twin panel manager; with qt 4.5 it should run on 64 bit macosx as well). for me personally all graphical nc clones so far failed because of the poor integration with the shell. alt-a, alt-enter, ctrl-shift-j and most of all ctrl-o are absolutely crucial to me. and the speed of F3 & F4 ... ___ Mc-devel mailing list http://mail.gnome.org/mailman/listinfo/mc-devel
Re: Cocoa front end
Hello, Looking at the code, it appears as though there may be some refactoring required to abstract the UI a bit more before trying to slap an objective-c gui on there (I write C++ almost exclusively nowadays and haven't been in the pure C world for quite some time :D). Does that seem like a reasonable statement to most? A engine/GUI split was done at one point and we used to have a number of front-ends, one for GNOME, and one that used Tk. The results were not pretty. The code became a mess, and the GUI model vs the terminal model just did not blend well. It might be much better to start an effort from scratch in that case, you will end up with something that is better integrated into the core OS than trying to build a UI on top. ___ Mc-devel mailing list http://mail.gnome.org/mailman/listinfo/mc-devel