[MCN-L] IP-SIG: US Appeals Court rules in favor of Google¹s Book Scanning Project (Fair Use)

2015-10-16 Thread Fournier, Melissa
>From Judge Pierre Leval’s summary opinion:

"Google's unauthorized digitizing of copyright-protected works, creation of a 
search functionality, and display of snippets from those works are 
non-infringing fair uses.  The purpose of the copying is highly transformative, 
the public display of text is limited, and the revelations do not provide a 
significant market substitute for the protected aspects of the originals.”

http://www.npr.org/sections/thetwo-way/2015/10/16/449172748/googles-book-scanning-project-is-legal-u-s-appeals-court-says


(And for more on fair use, stop by the IP-SIG sponsored panel discussion on 
Fair Use @ MCN2015  - Saturday, November 7 • 11:30am - 12:30pm 
http://sched.co/3rl1 ! )



Melissa Gold Fournier
Imaging Services and Intellectual Property
Collections Information and Access
YALE CENTER FOR BRITISH ART
1080 Chapel Street, PO Box 208280
New Haven, CT  06520
203-432-2834 | britishart.yale.edu


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[MCN-L] Our FactMiners/PRImA entry -- Turn Text Soup into Smart Data -- in the Knight News Challenge

2015-10-16 Thread Jim Salmons
Hello MCNers!

We are very pleased to point you to our entry in the current challenge:
"Turn Text Soup into Smart Data in Newspaper & Magazine Archives"
(https://goo.gl/99Vn5M) 

As two post-cancer #PayItForward Citizen Scientists in Cedar Rapids, Iowa,
we are very pleased to be collaborating with Apostolos Antonacopoulos and
Christian Clausner, two world-class research scientists at the PRImA
Research Center of the U. of Salford, Manchester, UK. Our innovative project
that is the focus of our Knight News Challenge entry will open the newspaper
and magazine collections of the Internet Archive to new levels of Open Data
access and utility.

The current Knight News Challenge is focused on Data. In particular, the
Knight Foundation is interested in innovative ideas for making Open Data
more accessible and useful to Individuals and Communities. All entries,
including ours, are currently in "feedback" (and "applause") mode before
final evaluation by the Knight Review folks.

If you have a few minutes, please drop by and check out our entry. You'll
find prominent links to four short "silent Ignite Talk" video slideshows to
quickly get you familiar with our project. After visiting our entry, please
feel free to sample from among the over 1,000 entries that showcase the
range of ideas folks have about making data more accessible and useful.

Happy-Healthy Vibes,
-: Jim & Timlynn :-

Jim Salmons and Timlynn Babitsky
Twitter: @Jim_Salmons, @TimlynnBabitsky, @FactMiners, @Softalk_Apple
www.FactMiners.org (Open Source #Play2Learn game community)
www.SoftalkApple.com (first FactMiners museum/archive project)


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[MCN-L] Proving how the impact of promotional calls-to-action varies by player result within your web games

2015-10-16 Thread Andrew Lewis
Dear MCN peeps,

Ahead of my session at this year's MCN conference "Designing Evidence: Planning 
the Data You Track to Capture Specific Behaviour", here's the latest Digital 
Media post from the V blog, which outlines one of the ways we have been using 
these techniques. It's a nice simple run-down of the data we collected from a 
web game and what it tells us.
http://www.vam.ac.uk/blog/digital-media/how-people-really-react-when-judged-as-shown-by-game-data

It describes the results of tracking the interactions of individual players 
within the game "The Definery", made to support a recent exhibition: "What is 
Luxury?". This game is a simple and fun provocation, that allows you to subject 
your prized possessions to be judged as luxury or vulgar, based on questions 
that probe your emotional attachment, your likelihood of bigging it up and 
things like its cost and so on.

During the build of this game, we set up Google Analytics Event Tracking 
coupled with a bit of cookie setting, which allowed us to identify the various 
actions within an individual game session. There was some dynamic setting of 
variables that could store behavioural feedback and send as a package into our 
stats. This was deployed using Tag Manager, based on structured id and class 
naming within the html. This post shows the data.

The results represent the individual reaction of people from over 12,000 
individual game plays. The data showed a clear pattern that players who 
received a positive (luxury) rating of their item were twice as likely to 
respond to calls-to-action like sharing the game or accessing exhibition 
content.

This sort of data capture is useful if you want to move beyond blunt success 
metrics like number of page loads or number of app downloads. I think quite a 
lot of people on this list might find it of use.

Finally, as well as being able to measure the value of calls to action 
depending on differing game experience of course, we also captured the objects 
submitted. This also means we got the occasional amusingly naughty reference to 
bodily parts in the objects people submitted as well as handbags, scarves, 
vintage posters. Win, win!

For any MCN2015 attendees, I'll be looking at this and other data capture 
applications such as linking prior motivation to actual behaviour, tracking all 
the interactions within individual audioguide sessions (play, pause, search, 
replay, load tours etc.) and capturing why users' need large image downloads on 
our collection search.


Andrew Lewis
Digital Content Delivery Manager
Digital Media

Victoria and Albert Museum | South Kensington | London | SW7 2RL
T: +44 (0)20 7942 2373
linkd.in/andrewlewis

Visit www.vam.ac.uk and 
www.vandashop.com
Like Victoria and Albert 
Museum  and V 
Shop on Facebook
Follow the V and  V 
Shop on Twitter
Digital Media on the V blog: 
www.vam.ac.uk/digital




The Fabric of India
3 October 2015 - 10 January 2016 at V South Kensington
Book now on vam.ac.uk/fabricofindia
See the exhibition for free if you join as a V Member 
vam.ac.uk/members
Part of the V India Festival 
vam.ac.uk/indiafestival

On Their Own: Britain's Child Migrants
24 October 2015 - 12 June 2016 at V Museum of Childhood
Admission free

Keep in touch
Sign up for V e-newsletters 
vam.ac.uk/content/email/signup
Become a fan on 
Facebook.com/VictoriaandAlbertMuseum
Follow us on Twitter.com/V_and_A


This message is intended solely for the use of the individual or organisation 
to whom it is addressed. It may contain privileged or confidential information.
If you have received this message in error, please notify the originator 
immediately. If you are not the intended recipient, you should not use, copy, 
alter, or disclose the contents of this message.
All information or opinions expressed in this message and/or any attachments 
are those of the author and are not necessarily those of The Victoria and 
Albert Museum or its affiliates.
The Victoria and Albert Museum accepts no responsibility for loss or damage 
arising from its use, including damage from virus. Victoria and Albert Museum, 
Cromwell Road, London SW7 2RL, Tel: 0207 942 2000

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[MCN-L] Sharing a Room at the MCN Conference!

2015-10-16 Thread Haitham Eid
Good morning colleagues,

I booked a room with two queen beds at Hyatt Regency Minneapolis for the MCN 
conference (at the discounted rate). If anyone is interested in sharing a room 
please feel free to email me (h...@suno.edu) for more information.

I look forward to seeing everyone.

Haitham



Haitham Eid

Assistant Professor - Interim Director

Master of Arts in Museum Studies Program

Southern University at New Orleans

6400 Press Drive, New Orleans, LA 70126

Email: h...@suno.edu | Tel: (504) 286-5010 | Fax: (504) 
284-5506

You are invited to attend my presentation, The Architecture of Open Innovation: 
Inbound and Outbound Paths to Museum Innovation at the MCN2015 Conference 
http://sched.co/3rkz

THIS TRANSMISSION IS PRIVILEGED AND CONFIDENTIAL: The material in this email 
transmission is either private, confidential, privileged or constitutes work 
product, and is intended only for the use of the individual(s) named above. If 
you are not the intended recipient, be advised that unauthorized use, 
disclosure, copying, distribution, or the taking of any action in reliance on 
this information is strictly prohibited.
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Re: [MCN-L] Proving how the impact of promotional calls-to-action varies by player result within your web games

2015-10-16 Thread Matt Morgan

This is genius.

On 10/16/2015 09:42 AM, Andrew Lewis wrote:

Dear MCN peeps,

Ahead of my session at this year's MCN conference "Designing Evidence: Planning the Data 
You Track to Capture Specific Behaviour", here's the latest Digital Media post from the 
V blog, which outlines one of the ways we have been using these techniques. It's a nice 
simple run-down of the data we collected from a web game and what it tells us.
http://www.vam.ac.uk/blog/digital-media/how-people-really-react-when-judged-as-shown-by-game-data

It describes the results of tracking the interactions of individual players within the game 
"The Definery", made to support a recent exhibition: "What is Luxury?". This 
game is a simple and fun provocation, that allows you to subject your prized possessions to be 
judged as luxury or vulgar, based on questions that probe your emotional attachment, your 
likelihood of bigging it up and things like its cost and so on.

During the build of this game, we set up Google Analytics Event Tracking 
coupled with a bit of cookie setting, which allowed us to identify the various 
actions within an individual game session. There was some dynamic setting of 
variables that could store behavioural feedback and send as a package into our 
stats. This was deployed using Tag Manager, based on structured id and class 
naming within the html. This post shows the data.

The results represent the individual reaction of people from over 12,000 
individual game plays. The data showed a clear pattern that players who 
received a positive (luxury) rating of their item were twice as likely to 
respond to calls-to-action like sharing the game or accessing exhibition 
content.

This sort of data capture is useful if you want to move beyond blunt success 
metrics like number of page loads or number of app downloads. I think quite a 
lot of people on this list might find it of use.

Finally, as well as being able to measure the value of calls to action 
depending on differing game experience of course, we also captured the objects 
submitted. This also means we got the occasional amusingly naughty reference to 
bodily parts in the objects people submitted as well as handbags, scarves, 
vintage posters. Win, win!

For any MCN2015 attendees, I'll be looking at this and other data capture 
applications such as linking prior motivation to actual behaviour, tracking all 
the interactions within individual audioguide sessions (play, pause, search, 
replay, load tours etc.) and capturing why users' need large image downloads on 
our collection search.


Andrew Lewis
Digital Content Delivery Manager
Digital Media

Victoria and Albert Museum | South Kensington | London | SW7 2RL
T: +44 (0)20 7942 2373
linkd.in/andrewlewis

Visit www.vam.ac.uk and 
www.vandashop.com
Like Victoria and Albert Museum  
and V Shop on Facebook
Follow the V and  V 
Shop on Twitter
Digital Media on the V blog: 
www.vam.ac.uk/digital




The Fabric of India
3 October 2015 - 10 January 2016 at V South Kensington
Book now on vam.ac.uk/fabricofindia
See the exhibition for free if you join as a V Member 
vam.ac.uk/members
Part of the V India Festival 
vam.ac.uk/indiafestival

On Their Own: Britain's Child Migrants
24 October 2015 - 12 June 2016 at V Museum of Childhood
Admission free

Keep in touch
Sign up for V e-newsletters 
vam.ac.uk/content/email/signup
Become a fan on 
Facebook.com/VictoriaandAlbertMuseum
Follow us on Twitter.com/V_and_A


This message is intended solely for the use of the individual or organisation 
to whom it is addressed. It may contain privileged or confidential information.
If you have received this message in error, please notify the originator 
immediately. If you are not the intended recipient, you should not use, copy, 
alter, or disclose the contents of this message.
All information or opinions expressed in this message and/or any attachments 
are those of the author and are not necessarily those of The Victoria and 
Albert Museum or its affiliates.
The Victoria and Albert Museum accepts no responsibility for loss or damage 
arising from its use, including damage from virus. Victoria and Albert Museum, 
Cromwell Road, London SW7 2RL, Tel: 0207 942 2000




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