Module: Mesa
Branch: master
Commit: f81374fd3e24650adc90d589a307e7cc2f2fa714
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=f81374fd3e24650adc90d589a307e7cc2f2fa714

Author: Ilia Mirkin <imir...@alum.mit.edu>
Date:   Thu Jun  9 22:55:18 2016 -0400

GL: update glext to svn 32957

This brings in defines from GL_EXT_window_rectangles and fixes the
glClearNamedFramebufferfi definition.

Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
Cc: "11.2 12.0" <mesa-sta...@lists.freedesktop.org>

---

 include/GL/glext.h | 87 ++++++++++++++++++++++++++++++++++++++++++++++++++----
 1 file changed, 82 insertions(+), 5 deletions(-)

diff --git a/include/GL/glext.h b/include/GL/glext.h
index 907a582..811af0d 100644
--- a/include/GL/glext.h
+++ b/include/GL/glext.h
@@ -6,7 +6,7 @@ extern "C" {
 #endif
 
 /*
-** Copyright (c) 2013-2015 The Khronos Group Inc.
+** Copyright (c) 2013-2016 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -33,7 +33,7 @@ extern "C" {
 ** used to make the header, and the header can be found at
 **   http://www.opengl.org/registry/
 **
-** Khronos $Revision: 31811 $ on $Date: 2015-08-10 17:01:11 +1000 (Mon, 10 Aug 
2015) $
+** Khronos $Revision: 32957 $ on $Date: 2016-06-09 17:03:08 -0400 (Thu, 09 Jun 
2016) $
 */
 
 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && 
!defined(__SCITECH_SNAP__)
@@ -53,7 +53,7 @@ extern "C" {
 #define GLAPI extern
 #endif
 
-#define GL_GLEXT_VERSION 20150809
+#define GL_GLEXT_VERSION 20160609
 
 /* Generated C header for:
  * API: gl
@@ -2654,7 +2654,7 @@ typedef void (APIENTRYP 
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint fram
 typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, 
GLenum buffer, GLint drawbuffer, const GLint *value);
 typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint 
framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
 typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, 
GLenum buffer, GLint drawbuffer, const GLfloat *value);
-typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, 
GLenum buffer, const GLfloat depth, GLint stencil);
+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, 
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
 typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint 
readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, 
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield 
mask, GLenum filter);
 typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint 
framebuffer, GLenum target);
 typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint 
framebuffer, GLenum pname, GLint *param);
@@ -2777,7 +2777,7 @@ GLAPI void APIENTRY glInvalidateNamedFramebufferSubData 
(GLuint framebuffer, GLs
 GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum 
buffer, GLint drawbuffer, const GLint *value);
 GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum 
buffer, GLint drawbuffer, const GLuint *value);
 GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum 
buffer, GLint drawbuffer, const GLfloat *value);
-GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum 
buffer, const GLfloat depth, GLint stencil);
+GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum 
buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
 GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint 
drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint 
dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
 GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, 
GLenum target);
 GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, 
GLenum pname, GLint *param);
@@ -4984,6 +4984,10 @@ GLAPI void APIENTRY glBlendBarrierKHR (void);
 #define GL_KHR_texture_compression_astc_ldr 1
 #endif /* GL_KHR_texture_compression_astc_ldr */
 
+#ifndef GL_KHR_texture_compression_astc_sliced_3d
+#define GL_KHR_texture_compression_astc_sliced_3d 1
+#endif /* GL_KHR_texture_compression_astc_sliced_3d */
+
 #ifndef GL_OES_byte_coordinates
 #define GL_OES_byte_coordinates 1
 typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte 
s);
@@ -5597,6 +5601,10 @@ GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, 
GLuint index, const GLf
 #define GL_AMD_shader_atomic_counter_ops 1
 #endif /* GL_AMD_shader_atomic_counter_ops */
 
+#ifndef GL_AMD_shader_explicit_vertex_parameter
+#define GL_AMD_shader_explicit_vertex_parameter 1
+#endif /* GL_AMD_shader_explicit_vertex_parameter */
+
 #ifndef GL_AMD_shader_stencil_export
 #define GL_AMD_shader_stencil_export 1
 #endif /* GL_AMD_shader_stencil_export */
@@ -8637,6 +8645,20 @@ GLAPI void APIENTRY glVertexWeightPointerEXT (GLint 
size, GLenum type, GLsizei s
 #endif
 #endif /* GL_EXT_vertex_weighting */
 
+#ifndef GL_EXT_window_rectangles
+#define GL_EXT_window_rectangles 1
+#define GL_INCLUSIVE_EXT                  0x8F10
+#define GL_EXCLUSIVE_EXT                  0x8F11
+#define GL_WINDOW_RECTANGLE_EXT           0x8F12
+#define GL_WINDOW_RECTANGLE_MODE_EXT      0x8F13
+#define GL_MAX_WINDOW_RECTANGLES_EXT      0x8F14
+#define GL_NUM_WINDOW_RECTANGLES_EXT      0x8F15
+typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei 
count, const GLint *box);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const 
GLint *box);
+#endif
+#endif /* GL_EXT_window_rectangles */
+
 #ifndef GL_EXT_x11_sync_object
 #define GL_EXT_x11_sync_object 1
 #define GL_SYNC_X11_FENCE_EXT             0x90E1
@@ -9130,6 +9152,17 @@ GLAPI void APIENTRY glBlendBarrierNV (void);
 #define GL_NV_blend_square 1
 #endif /* GL_NV_blend_square */
 
+#ifndef GL_NV_clip_space_w_scaling
+#define GL_NV_clip_space_w_scaling 1
+#define GL_VIEWPORT_POSITION_W_SCALE_NV   0x937C
+#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
+#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
+typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, 
GLfloat xcoeff, GLfloat ycoeff);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, 
GLfloat ycoeff);
+#endif
+#endif /* GL_NV_clip_space_w_scaling */
+
 #ifndef GL_NV_command_list
 #define GL_NV_command_list 1
 #define GL_TERMINATE_SEQUENCE_COMMAND_NV  0x0000
@@ -9232,6 +9265,17 @@ GLAPI void APIENTRY glConservativeRasterParameterfNV 
(GLenum pname, GLfloat valu
 #endif
 #endif /* GL_NV_conservative_raster_dilate */
 
+#ifndef GL_NV_conservative_raster_pre_snap_triangles
+#define GL_NV_conservative_raster_pre_snap_triangles 1
+#define GL_CONSERVATIVE_RASTER_MODE_NV    0x954D
+#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
+typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum 
pname, GLint param);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint 
param);
+#endif
+#endif /* GL_NV_conservative_raster_pre_snap_triangles */
+
 #ifndef GL_NV_copy_depth_to_color
 #define GL_NV_copy_depth_to_color 1
 #define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
@@ -10224,6 +10268,11 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV 
(GLenum stage, GLenum pname,
 #endif
 #endif /* GL_NV_register_combiners2 */
 
+#ifndef GL_NV_robustness_video_memory_purge
+#define GL_NV_robustness_video_memory_purge 1
+#define GL_PURGED_CONTEXT_RESET_NV        0x92BB
+#endif /* GL_NV_robustness_video_memory_purge */
+
 #ifndef GL_NV_sample_locations
 #define GL_NV_sample_locations 1
 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
@@ -10256,6 +10305,10 @@ GLAPI void APIENTRY glResolveDepthValuesNV (void);
 #define GL_NV_shader_atomic_float 1
 #endif /* GL_NV_shader_atomic_float */
 
+#ifndef GL_NV_shader_atomic_float64
+#define GL_NV_shader_atomic_float64 1
+#endif /* GL_NV_shader_atomic_float64 */
+
 #ifndef GL_NV_shader_atomic_fp16_vector
 #define GL_NV_shader_atomic_fp16_vector 1
 #endif /* GL_NV_shader_atomic_fp16_vector */
@@ -10319,6 +10372,10 @@ GLAPI void APIENTRY glProgramUniformui64vNV (GLuint 
program, GLint location, GLs
 #define GL_NV_shader_thread_shuffle 1
 #endif /* GL_NV_shader_thread_shuffle */
 
+#ifndef GL_NV_stereo_view_rendering
+#define GL_NV_stereo_view_rendering 1
+#endif /* GL_NV_stereo_view_rendering */
+
 #ifndef GL_NV_tessellation_program5
 #define GL_NV_tessellation_program5 1
 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV   0x86D8
@@ -11089,6 +11146,26 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV 
(GLuint video_capture_slot
 #define GL_NV_viewport_array2 1
 #endif /* GL_NV_viewport_array2 */
 
+#ifndef GL_NV_viewport_swizzle
+#define GL_NV_viewport_swizzle 1
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
+#define GL_VIEWPORT_SWIZZLE_X_NV          0x9358
+#define GL_VIEWPORT_SWIZZLE_Y_NV          0x9359
+#define GL_VIEWPORT_SWIZZLE_Z_NV          0x935A
+#define GL_VIEWPORT_SWIZZLE_W_NV          0x935B
+typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum 
swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum 
swizzley, GLenum swizzlez, GLenum swizzlew);
+#endif
+#endif /* GL_NV_viewport_swizzle */
+
 #ifndef GL_OML_interlace
 #define GL_OML_interlace 1
 #define GL_INTERLACE_OML                  0x8980

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