Module: Mesa
Branch: master
Commit: 41dabdc47538fb7660f7063d9dd423473eaa2515
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=41dabdc47538fb7660f7063d9dd423473eaa2515

Author: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl>
Date:   Wed Jun 13 23:31:54 2018 +0200

radv: Fix output for sparse MRTs.

We need to init the cb_shader_format correctly with the changed
col_format, so this moves the col_format adjustment to before the
adjustment to before the cb_shader_mask gets generated.

Fixes: 06d3c650980 "radv: fix a GPU hang when MRTs are sparse"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106903
CC: 18.1 <mesa-sta...@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airl...@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

---

 src/amd/vulkan/radv_pipeline.c | 19 ++++++++++---------
 1 file changed, 10 insertions(+), 9 deletions(-)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index b8b425aca9..6eeedc65a3 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -524,20 +524,21 @@ radv_pipeline_compute_spi_color_formats(struct 
radv_pipeline *pipeline,
                col_format |= cf << (4 * i);
        }
 
-       blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
-
-       if (blend->mrt0_is_dual_src)
-               col_format |= (col_format & 0xf) << 4;
-       blend->spi_shader_col_format = col_format;
-
        /* If the i-th target format is set, all previous target formats must
         * be non-zero to avoid hangs.
         */
-       num_targets = (util_last_bit(blend->spi_shader_col_format) + 3) / 4;
+       num_targets = (util_last_bit(col_format) + 3) / 4;
        for (unsigned i = 0; i < num_targets; i++) {
-               if (!(blend->spi_shader_col_format & (0xf << (i * 4))))
-                       blend->spi_shader_col_format |= 
V_028714_SPI_SHADER_32_R << (i * 4);
+               if (!(col_format & (0xf << (i * 4)))) {
+                       col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
+               }
        }
+
+       blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
+
+       if (blend->mrt0_is_dual_src)
+               col_format |= (col_format & 0xf) << 4;
+       blend->spi_shader_col_format = col_format;
 }
 
 static bool

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