Module: Mesa Branch: master Commit: 7bb89e1c8f314a9d8e591a7531722a15f0ac72d0 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7bb89e1c8f314a9d8e591a7531722a15f0ac72d0
Author: Eric Engestrom <eric.engest...@imgtec.com> Date: Fri Nov 24 16:58:43 2017 +0000 vc4: check preprocessor token existence using #ifdef instead of #if (other uses of USE_VC4_SIMULATOR are already correct) Signed-off-by: Eric Engestrom <eric.engest...@imgtec.com> Reviewed-by: Eric Anholt <e...@anholt.net> --- src/gallium/drivers/vc4/vc4_screen.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c index a42ba675c1..74dd9d5767 100644 --- a/src/gallium/drivers/vc4/vc4_screen.c +++ b/src/gallium/drivers/vc4/vc4_screen.c @@ -64,7 +64,7 @@ static const struct debug_named_value debug_options[] = { "Flush after each draw call" }, { "always_sync", VC4_DEBUG_ALWAYS_SYNC, "Wait for finish after each flush" }, -#if USE_VC4_SIMULATOR +#ifdef USE_VC4_SIMULATOR { "dump", VC4_DEBUG_DUMP, "Write a GPU command stream trace file" }, #endif @@ -105,7 +105,7 @@ vc4_screen_destroy(struct pipe_screen *pscreen) slab_destroy_parent(&screen->transfer_pool); free(screen->ro); -#if USE_VC4_SIMULATOR +#ifdef USE_VC4_SIMULATOR vc4_simulator_destroy(screen); #endif @@ -710,7 +710,7 @@ vc4_screen_create(int fd, struct renderonly *ro) if (vc4_debug & VC4_DEBUG_SHADERDB) vc4_debug |= VC4_DEBUG_NORAST; -#if USE_VC4_SIMULATOR +#ifdef USE_VC4_SIMULATOR vc4_simulator_init(screen); #endif _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-commit