Module: Mesa
Branch: master
Commit: 46182fc1da0b5cabc09e818bddc6b7968d4d2b7b
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=46182fc1da0b5cabc09e818bddc6b7968d4d2b7b

Author: Iago Toral Quiroga <ito...@igalia.com>
Date:   Wed Aug 14 09:27:13 2019 +0200

v3d: add new flag dirty TMU cache at v3d_compiler

That we set for any TMU write on spills and general tmu. It is then
used as part of v3d_emit_gl_shader_state later.

v2: add a new flag instead at v3d_compiler instead of dirty the flag
    at v3dx if there is any spill (change suggested by Eric, added by
    Alejandro)

v3: set this for anything that is not a load and do it also in
    v3d40_vir_emit_image_load_store (Eric)

Reviewed-by: Eric Anholt <e...@anholt.net>

---

 src/broadcom/compiler/nir_to_vir.c            | 3 +++
 src/broadcom/compiler/v3d40_tex.c             | 3 +++
 src/broadcom/compiler/v3d_compiler.h          | 4 ++++
 src/broadcom/compiler/vir.c                   | 1 +
 src/broadcom/compiler/vir_register_allocate.c | 1 +
 src/gallium/drivers/v3d/v3dx_draw.c           | 5 +++++
 6 files changed, 17 insertions(+)

diff --git a/src/broadcom/compiler/nir_to_vir.c 
b/src/broadcom/compiler/nir_to_vir.c
index 1ca7c2fc646..2de7f7e32b0 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -208,6 +208,9 @@ ntq_emit_tmu_general(struct v3d_compile *c, 
nir_intrinsic_instr *instr,
                         instr->intrinsic == nir_intrinsic_load_scratch ||
                         instr->intrinsic == nir_intrinsic_load_shared);
 
+        if (!is_load)
+                c->tmu_dirty_rcl = true;
+
         bool has_index = !is_shared_or_scratch;
 
         int offset_src;
diff --git a/src/broadcom/compiler/v3d40_tex.c 
b/src/broadcom/compiler/v3d40_tex.c
index 9ee7df21421..287116381fb 100644
--- a/src/broadcom/compiler/v3d40_tex.c
+++ b/src/broadcom/compiler/v3d40_tex.c
@@ -410,4 +410,7 @@ v3d40_vir_emit_image_load_store(struct v3d_compile *c,
 
         if (nir_intrinsic_dest_components(instr) == 0)
                 vir_TMUWT(c);
+
+        if (instr->intrinsic != nir_intrinsic_image_deref_load)
+                c->tmu_dirty_rcl = true;
 }
diff --git a/src/broadcom/compiler/v3d_compiler.h 
b/src/broadcom/compiler/v3d_compiler.h
index b61119f5615..fbb4b64a365 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -639,6 +639,8 @@ struct v3d_compile {
         bool lock_scoreboard_on_first_thrsw;
 
         bool failed;
+
+        bool tmu_dirty_rcl;
 };
 
 struct v3d_uniform_list {
@@ -658,6 +660,8 @@ struct v3d_prog_data {
          * after-final-THRSW state.
          */
         bool single_seg;
+
+        bool tmu_dirty_rcl;
 };
 
 struct v3d_vs_prog_data {
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index b86ffc82ea3..dc5d3fe3bed 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -710,6 +710,7 @@ v3d_set_prog_data(struct v3d_compile *c,
         prog_data->threads = c->threads;
         prog_data->single_seg = !c->last_thrsw;
         prog_data->spill_size = c->spill_size;
+        prog_data->tmu_dirty_rcl = c->tmu_dirty_rcl;
 
         v3d_set_prog_data_uniforms(c, prog_data);
 
diff --git a/src/broadcom/compiler/vir_register_allocate.c 
b/src/broadcom/compiler/vir_register_allocate.c
index 7583acf155c..623cc22cefa 100644
--- a/src/broadcom/compiler/vir_register_allocate.c
+++ b/src/broadcom/compiler/vir_register_allocate.c
@@ -270,6 +270,7 @@ v3d_spill_reg(struct v3d_compile *c, int spill_temp)
                                 vir_emit_thrsw(c);
                                 vir_TMUWT(c);
                                 c->spills++;
+                                c->tmu_dirty_rcl = true;
                         }
                 }
 
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c 
b/src/gallium/drivers/v3d/v3dx_draw.c
index b0b52fa00b6..5795279b886 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -349,6 +349,11 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
                 v3d_write_uniforms(v3d, v3d->prog.cs,
                                    PIPE_SHADER_VERTEX);
 
+        /* Update the cache dirty flag based on the shader progs data */
+        job->tmu_dirty_rcl |= v3d->prog.cs->prog_data.vs->base.tmu_dirty_rcl;
+        job->tmu_dirty_rcl |= v3d->prog.vs->prog_data.vs->base.tmu_dirty_rcl;
+        job->tmu_dirty_rcl |= v3d->prog.fs->prog_data.fs->base.tmu_dirty_rcl;
+
         /* See GFXH-930 workaround below */
         uint32_t num_elements_to_emit = MAX2(vtx->num_elements, 1);
         uint32_t shader_rec_offset =

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