Module: Mesa
Branch: master
Commit: 92d76a169127a6b8b4e2027a95425b592d0ca3db
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=92d76a169127a6b8b4e2027a95425b592d0ca3db

Author: Mathias Fröhlich <mathias.froehl...@web.de>
Date:   Fri Feb  2 21:31:27 2018 +0100

mesa: Provide an alternative to get_vp_mode()

To get equivalent information than get_vp_mode(), track the vertex
processing mode in a per context variable at
gl_vertex_program_state::_VPMode.
This aims to replace get_vp_mode() as seen in the vbo module.
But instead of the get_vp_mode() implementation which only gives correct
answers past calling _mesa_update_state() this context variable is
immediately tracked when the vertex processing state is modified. The
correctness of this value is asserted on state validation.

With this in place we should be able to untangle the dependency with
varying_vp_inputs and state invalidation.

Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de>
Reviewed-by: Brian Paul <bri...@vmware.com>

---

 src/mesa/drivers/common/meta.c |  2 ++
 src/mesa/main/arbprogram.c     |  5 +++++
 src/mesa/main/context.c        |  3 +++
 src/mesa/main/enable.c         |  2 ++
 src/mesa/main/mtypes.h         | 24 ++++++++++++++++++++++++
 src/mesa/main/pipelineobj.c    |  3 +++
 src/mesa/main/shaderapi.c      |  5 +++++
 src/mesa/main/state.c          | 23 +++++++++++++++++++++++
 src/mesa/main/state.h          |  7 +++++++
 src/mesa/program/program.c     |  1 +
 10 files changed, 75 insertions(+)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index cd898e26f6..0cb2ef450e 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1012,6 +1012,8 @@ _mesa_meta_end(struct gl_context *ctx)
 
          _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
       }
+
+      _mesa_update_vertex_processing_mode(ctx);
    }
 
    if (state & MESA_META_STENCIL_TEST) {
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
index 625dc667f8..b169bce0c5 100644
--- a/src/mesa/main/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -37,6 +37,7 @@
 #include "main/mtypes.h"
 #include "main/arbprogram.h"
 #include "main/shaderapi.h"
+#include "main/state.h"
 #include "program/arbprogparse.h"
 #include "program/program.h"
 #include "program/prog_print.h"
@@ -133,6 +134,8 @@ _mesa_BindProgramARB(GLenum target, GLuint id)
       _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, newProg);
    }
 
+   _mesa_update_vertex_processing_mode(ctx);
+
    /* Never null pointers */
    assert(ctx->VertexProgram.Current);
    assert(ctx->FragmentProgram.Current);
@@ -369,6 +372,8 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, 
GLsizei len,
       }
    }
 
+   _mesa_update_vertex_processing_mode(ctx);
+
    if (ctx->_Shader->Flags & GLSL_DUMP) {
       const char *shader_type =
          target == GL_FRAGMENT_PROGRAM_ARB ? "fragment" : "vertex";
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 79d3e39e92..0aa2e3639f 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -123,6 +123,7 @@
 #include "shared.h"
 #include "shaderobj.h"
 #include "shaderimage.h"
+#include "state.h"
 #include "util/debug.h"
 #include "util/disk_cache.h"
 #include "util/strtod.h"
@@ -1579,6 +1580,8 @@ handle_first_current(struct gl_context *ctx)
 
    check_context_limits(ctx);
 
+   _mesa_update_vertex_processing_mode(ctx);
+
    /* According to GL_MESA_configless_context the default value of
     * glDrawBuffers depends on the config of the first surface it is bound to.
     * For GLES it is always GL_BACK which has a magic interpretation.
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index f23673a6cd..868b73ac68 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -39,6 +39,7 @@
 #include "light.h"
 #include "mtypes.h"
 #include "enums.h"
+#include "state.h"
 #include "texstate.h"
 #include "varray.h"
 
@@ -919,6 +920,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, 
GLboolean state)
             return;
          FLUSH_VERTICES(ctx, _NEW_PROGRAM);
          ctx->VertexProgram.Enabled = state;
+         _mesa_update_vertex_processing_mode(ctx);
          break;
       case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
          /* This was added with ARB_vertex_program, but it is also used with
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7da3240da7..41df04d38d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2137,6 +2137,19 @@ typedef enum
 
 
 /**
+ * Current vertex processing mode: fixed function vs. shader.
+ * In reality, fixed function is probably implemented by a shader but that's
+ * not what we care about here.
+ */
+typedef enum
+{
+   VP_MODE_FF,     /**< legacy / fixed function */
+   VP_MODE_SHADER, /**< ARB vertex program or GLSL vertex shader */
+   VP_MODE_MAX     /**< for sizing arrays */
+} gl_vertex_processing_mode;
+
+
+/**
  * Base class for any kind of program object
  */
 struct gl_program
@@ -2362,6 +2375,17 @@ struct gl_vertex_program_state
    struct gl_program_cache *Cache;
 
    GLboolean _Overriden;
+
+   /**
+    * If we have a vertex program, a TNL program or no program at all.
+    * Note that this value should be kept up to date all the time,
+    * nevertheless its correctness is asserted in _mesa_update_state.
+    * The reason is to avoid calling _mesa_update_state twice we need
+    * this value on draw *before* actually calling _mesa_update_state.
+    * Also it should need to get recomputed only on changes to the
+    * vertex program which are heavyweight already.
+    */
+   gl_vertex_processing_mode _VPMode;
 };
 
 /**
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index d7d99ec22d..438f75bc74 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -41,6 +41,7 @@
 #include "main/pipelineobj.h"
 #include "main/shaderapi.h"
 #include "main/shaderobj.h"
+#include "main/state.h"
 #include "main/transformfeedback.h"
 #include "main/uniforms.h"
 #include "compiler/glsl/glsl_parser_extras.h"
@@ -532,6 +533,8 @@ _mesa_bind_pipeline(struct gl_context *ctx,
             _mesa_program_init_subroutine_defaults(ctx, prog);
          }
       }
+
+      _mesa_update_vertex_processing_mode(ctx);
    }
 }
 
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index d0d2ef9a0f..d8a3031a38 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -50,6 +50,7 @@
 #include "main/program_binary.h"
 #include "main/shaderapi.h"
 #include "main/shaderobj.h"
+#include "main/state.h"
 #include "main/transformfeedback.h"
 #include "main/uniforms.h"
 #include "compiler/glsl/glsl_parser_extras.h"
@@ -1258,6 +1259,8 @@ link_program(struct gl_context *ctx, struct 
gl_shader_program *shProg,
                   shProg->Name, shProg->data->InfoLog);
    }
 
+   _mesa_update_vertex_processing_mode(ctx);
+
    /* debug code */
    if (0) {
       GLuint i;
@@ -2432,6 +2435,8 @@ _mesa_use_program(struct gl_context *ctx, gl_shader_stage 
stage,
                                      &shTarget->ReferencedPrograms[stage],
                                      shProg);
       _mesa_reference_program(ctx, target, prog);
+      if (stage == MESA_SHADER_VERTEX)
+         _mesa_update_vertex_processing_mode(ctx);
       return;
    }
 
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index df694d0909..2fd4fb9d32 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -177,15 +177,18 @@ update_program(struct gl_context *ctx)
     */
    if (vsProg) {
       /* Use GLSL vertex shader */
+      assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode);
       _mesa_reference_program(ctx, &ctx->VertexProgram._Current, vsProg);
    }
    else if (_mesa_arb_vertex_program_enabled(ctx)) {
       /* Use user-defined vertex program */
+      assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode);
       _mesa_reference_program(ctx, &ctx->VertexProgram._Current,
                               ctx->VertexProgram.Current);
    }
    else if (ctx->VertexProgram._MaintainTnlProgram) {
       /* Use vertex program generated from fixed-function state */
+      assert(VP_MODE_FF == ctx->VertexProgram._VPMode);
       _mesa_reference_program(ctx, &ctx->VertexProgram._Current,
                               _mesa_get_fixed_func_vertex_program(ctx));
       _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram,
@@ -193,6 +196,7 @@ update_program(struct gl_context *ctx)
    }
    else {
       /* no vertex program */
+      assert(VP_MODE_FF == ctx->VertexProgram._VPMode);
       _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
    }
 
@@ -456,3 +460,22 @@ _mesa_set_vp_override(struct gl_context *ctx, GLboolean 
flag)
       ctx->NewState |= _NEW_PROGRAM;
    }
 }
+
+
+/**
+ * Update ctx->VertexProgram._VPMode.
+ * This is to distinguish whether we're running
+ *   a vertex program/shader,
+ *   a fixed-function TNL program or
+ *   a fixed function vertex transformation without any program.
+ */
+void
+_mesa_update_vertex_processing_mode(struct gl_context *ctx)
+{
+   if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX])
+      ctx->VertexProgram._VPMode = VP_MODE_SHADER;
+   else if (_mesa_arb_vertex_program_enabled(ctx))
+      ctx->VertexProgram._VPMode = VP_MODE_SHADER;
+   else
+      ctx->VertexProgram._VPMode = VP_MODE_FF;
+}
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index 5814c659a3..049166578c 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -46,6 +46,13 @@ extern void
 _mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
 
 
+/**
+ * Update ctx->VertexProgram._VertexProgramMode.
+ */
+extern void
+_mesa_update_vertex_processing_mode(struct gl_context *ctx);
+
+
 static inline bool
 _mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
 {
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index 6aba3cb3f1..6ab1bf5017 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -100,6 +100,7 @@ _mesa_init_program(struct gl_context *ctx)
                            ctx->Shared->DefaultFragmentProgram);
    assert(ctx->FragmentProgram.Current);
    ctx->FragmentProgram.Cache = _mesa_new_program_cache();
+   ctx->VertexProgram._VPMode = VP_MODE_FF;
 
    /* XXX probably move this stuff */
    ctx->ATIFragmentShader.Enabled = GL_FALSE;

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