Hi,
On Tuesday 18 May 2010 21:09:56 Will Dyson wrote:
Wire up _mesa_meta_GenerateMipmap() for radeon. This greatly improves the
playability of some games, such as FlightGear and the recently GPL'd game
Lugaru.
Great thanks!
So, turning the view most probably no longer hangs due to generating
Hi,
On Monday 17 May 2010 20:51:09 Corbin Simpson wrote:
I'm going to be proactive here, and pull in both this patch and a docs
update.
Ok.
Now that the infrastructure is there.
My initial aim was to have something to profile the r300g driver.
It already runs nicer then the classic one for
On Sun, May 23, 2010 at 12:44:54PM +0200, Mathias Fröhlich wrote:
Hi,
On Monday 17 May 2010 20:51:09 Corbin Simpson wrote:
I'm going to be proactive here, and pull in both this patch and a docs
update.
Ok.
Now that the infrastructure is there.
My initial aim was to have something to
No idea why I'm bothering but it might be useful for llvmpipe later,
Dave.
0001-swrast-add-TFP-support-to-swrast.patch
Description: Binary data
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2010/5/23 Mathias Fröhlich mathias.froehl...@gmx.net
My initial aim was to have something to profile the r300g driver.
Hi Mathias,
You might try latest xf86-video-ati from git, there's ColorTiling enabled by
default, which should give you nice performance increase in all 3D apps. As
for timer
2010/5/23 Mathias Fröhlich mathias.froehl...@gmx.net:
Hi,
On Tuesday 18 May 2010 21:09:56 Will Dyson wrote:
Wire up _mesa_meta_GenerateMipmap() for radeon. This greatly improves the
playability of some games, such as FlightGear and the recently GPL'd game
Lugaru.
Great thanks!
So, turning