On Mon, Aug 9, 2010 at 8:45 PM, Tom Stellard tstel...@gmail.com wrote:
On Mon, Aug 09, 2010 at 07:05:52PM -0700, Ian Romanick wrote:
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Tom Stellard wrote:
On Fri, Aug 06, 2010 at 03:24:50PM -0700, Ian Romanick wrote:
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On Mon, 2010-08-09 at 23:48 -0700, Eric Anholt wrote:
On Mon, 09 Aug 2010 19:05:52 -0700, Ian Romanick i...@freedesktop.org wrote:
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Tom Stellard wrote:
On Fri, Aug 06, 2010 at 03:24:50PM -0700, Ian Romanick wrote:
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https://bugs.freedesktop.org/show_bug.cgi?id=29407
--- Comment #26 from José Fonseca jfons...@vmware.com 2010-08-10 02:26:23 PDT
---
I've applied the three additional patches. Thanks.
(In reply to comment #25)
Created an attachment (id=37748)
View:
I've already committed some of the changes and fixed others here:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=00963589b4d92460e3ae2c1557a5d816b5c67a6d
If you still think there is something incorrect, please attach a new patch
against current mesa git.
-Marek
On Sun, Aug 8, 2010 at 9:30
https://bugs.freedesktop.org/show_bug.cgi?id=29418
--- Comment #2 from Brian Paul brian.e.p...@gmail.com 2010-08-10 07:27:36 PDT
---
The range of relative addressing offsets was increased to allow Wine apps to
run. Other GL drivers allow offsets outside the [-64,63] range too. We should
https://bugs.freedesktop.org/show_bug.cgi?id=29418
--- Comment #3 from Brian Paul brian.e.p...@gmail.com 2010-08-10 07:37:53 PDT
---
There's another issue with commit 0614006d090902324149387ec150231b647928fd,
however.
The offset limits are now [-4096,4095] but that's greater than what will fit
https://bugs.freedesktop.org/show_bug.cgi?id=29418
--- Comment #4 from Marek Olšák mar...@gmail.com 2010-08-10 07:56:13 PDT ---
I think it would be reasonable to increase INST_INDEX_BITS as some GLSL
programs might overflow this easily in theory.
Sorry for not spotting this regression earlier.
https://bugs.freedesktop.org/show_bug.cgi?id=29487
Summary: software offscreen renderer problem with fix
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=29418
--- Comment #5 from Brian Paul brian.e.p...@gmail.com 2010-08-10 08:30:27 PDT
---
Created an attachment (id=37769)
View: https://bugs.freedesktop.org/attachment.cgi?id=37769
Review: https://bugs.freedesktop.org/review?bug=29418attachment=37769
https://bugs.freedesktop.org/show_bug.cgi?id=29418
--- Comment #6 from Brian Paul brian.e.p...@gmail.com 2010-08-10 08:31:24 PDT
---
Created an attachment (id=37770)
View: https://bugs.freedesktop.org/attachment.cgi?id=37770
Review: https://bugs.freedesktop.org/review?bug=29418attachment=37770
https://bugs.freedesktop.org/show_bug.cgi?id=29487
--- Comment #1 from Alex Deucher ag...@yahoo.com 2010-08-10 09:28:23 PDT ---
patch?
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https://bugs.freedesktop.org/show_bug.cgi?id=29487
--- Comment #2 from Mathias Fröhlich mathias.froehl...@web.de 2010-08-10
09:47:35 PDT ---
Created an attachment (id=37771)
View: https://bugs.freedesktop.org/attachment.cgi?id=37771
Review:
https://bugs.freedesktop.org/show_bug.cgi?id=29488
Summary: MesaGLUT needs to support GLX_ARB_multisample
Product: Mesa
Version: 7.6
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
https://bugs.freedesktop.org/show_bug.cgi?id=29488
Nigel Stewart nstew...@nvidia.com changed:
What|Removed |Added
CC||nstew...@nvidia.com
On 08/06/2010 05:20 PM, tom fogal wrote:
Well, it does appear to be some type of symbol resolution/overloading
issue. However it seems to be with internal Mesa symbols. Switching
to a single library -- that is, putting OSMesaCreateContext, etc. into
libGL directly, and getting rid of
https://bugs.freedesktop.org/show_bug.cgi?id=29418
--- Comment #7 from Ian Romanick i...@freedesktop.org 2010-08-10 12:10:35 PDT
---
(In reply to comment #2)
The range of relative addressing offsets was increased to allow Wine apps to
run. Other GL drivers allow offsets outside the [-64,63]
https://bugs.freedesktop.org/show_bug.cgi?id=29489
Summary: [glsl2] piglit test preprocess-01.frag fails
Product: Mesa
Version: git
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=29489
Ian Romanick i...@freedesktop.org changed:
What|Removed |Added
QAContact||kenn...@whitecape.org
https://bugs.freedesktop.org/show_bug.cgi?id=29490
Summary: [glsl2] Compiler generates reads from shader outputs
Product: Mesa
Version: git
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority:
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Keith Whitwell wrote:
On Mon, 2010-08-09 at 23:48 -0700, Eric Anholt wrote:
The previous compiler called _mesa_remove_output_reads unconditionally,
while the new compiler doesn't. This should be left up to the backend
in my opinion, so perhaps a
Kevin H. Hobbs hob...@ohiou.edu writes:
On 08/10/2010 02:47 PM, Kevin H. Hobbs wrote:
With VTK_USE_X:BOOL=OFF the test also passes with libGL.so and
libOSMesa.so switched that is
VTK_USE_X:BOOL=OFF
OPENGL_gl_LIBRARY:FILEPATH=/home/kevin/mesa/lib/libOSMesa.so
https://bugs.freedesktop.org/show_bug.cgi?id=29490
--- Comment #1 from Brian Paul brian.e.p...@gmail.com 2010-08-10 14:02:17 PDT
---
See the _mesa_remove_output_reads() function.
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https://bugs.freedesktop.org/show_bug.cgi?id=29418
--- Comment #8 from Brian Paul brian.e.p...@gmail.com 2010-08-10 14:04:42 PDT
---
I would normally object to going outside the spec with something like this but
I think that the benefit (allowing various apps to run that wouldn't otherwise)
https://bugs.freedesktop.org/show_bug.cgi?id=29488
Brian Paul brian.e.p...@gmail.com changed:
What|Removed |Added
Status|NEW |RESOLVED
On Sun, 2010-08-01 at 10:19 -0700, Eric Anholt wrote:
On Tue, 27 Jul 2010 21:32:57 +0100, José Fonseca jfons...@vmware.com wrote:
On Wed, 2010-07-21 at 18:53 -0700, Ian Romanick wrote:
As everyone knows, a group of us at Intel have been rewriting Mesa's
GLSL compiler. The work started
https://bugs.freedesktop.org/show_bug.cgi?id=29487
Brian Paul bri...@vmware.com changed:
What|Removed |Added
Status|NEW |RESOLVED
No, it's missing most of the API that talloc provides. Also,
http://github.com/aras-p/glsl-optimizer/ ported it to windows.
Could then Aras Pranckevicius's talloc port to windows be merged into
glsl2 branch before glsl2 is merged into master?
First things first: I needed to make it
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