[Mesa-dev] [Bug 30958] New: EGL pipe_i965.c uses inline sw_screen_wrap() without including inline_wrapper_sw_helper.h

2010-10-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30958 Summary: EGL pipe_i965.c uses inline sw_screen_wrap() without including inline_wrapper_sw_helper.h Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All)

[Mesa-dev] [Bug 30918] new Mesa update breaks 3D on Ubuntu 10.10

2010-10-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30918 --- Comment #6 from Tormod Volden bugzi09.fdo.tor...@xoxy.net 2010-10-18 06:47:35 PDT --- Since this can be a Ubuntu specific issue, I'd suggest you file a bug on the Ubuntu bug tracker on this (use ubuntu-bug mesa). Then we can take it back

[Mesa-dev] [Bug 30958] EGL pipe_i965.c uses inline sw_screen_wrap() without including inline_wrapper_sw_helper.h

2010-10-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30958 Brian Paul bri...@vmware.com changed: What|Removed |Added Status|NEW |RESOLVED

Re: [Mesa-dev] updating www.mesa3d.org

2010-10-18 Thread Brian Paul
On 10/17/2010 01:02 AM, Dave Airlie wrote: still has info about 7.8 not 7.9 release. Fixed. Thanks for the reminder. -Brian ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] [PATCH] mesa: Add missing else in do_row_3D

2010-10-18 Thread Brian Paul
On 10/17/2010 03:21 PM, Brian Rogers wrote: This fixes erroneous bad format in do_row() messages --- src/mesa/main/mipmap.c |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index d65aecd..11d5a05 100644 ---

[Mesa-dev] [PATCH] r600g: Change AS_HELP_STRING for Gallium Radeon r600g configuration

2010-10-18 Thread Sedat Dilek
Hi, the help text for r600g (--enable-gallium-r600) configuration should differ from r300g (--enable-gallium-radeon). s...@tbox:~/src/mesa/mesa$ ./configure --help | grep gallium --disable-gallium build gallium [default=enabled] --enable-gallium-llvm build gallium LLVM support

Re: [Mesa-dev] Proposal for a long-term shader compiler (and IR) architecture

2010-10-18 Thread Jerome Glisse
On Fri, Oct 15, 2010 at 7:44 PM, John Kessenich jo...@lunarg.com wrote: Hi, LunarG has decided to work on an open source, long-term, highly-functional, and modular shader and kernel compiler stack. Attached is our high-level proposal for this compiler architecture (LunarGLASS).  We would like

Re: [Mesa-dev] [PATCH 1/2] mesa: Make sure we have the talloc cflags when using the talloc headers

2010-10-18 Thread Brian Paul
On 10/14/2010 02:24 PM, Thomas Hellstrom wrote: Signed-off-by: Thomas Hellstromthellst...@vmware.com --- src/mesa/Makefile |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/Makefile b/src/mesa/Makefile index c41c38c..7a6936e 100644 --- a/src/mesa/Makefile +++

[Mesa-dev] Shading language extension

2010-10-18 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 There are a number of shading language extension currently in Mesa or soon to be in Mesa that don't have any driver dependent parts. Would anyone object to having these extensions be enabled automatically when GLSL is enabled? The list that I'm

Re: [Mesa-dev] Proposal for a long-term shader compiler (and IR) architecture

2010-10-18 Thread Keith Whitwell
On Mon, Oct 18, 2010 at 9:18 AM, Jerome Glisse j.gli...@gmail.com wrote: On Fri, Oct 15, 2010 at 7:44 PM, John Kessenich jo...@lunarg.com wrote: Hi, LunarG has decided to work on an open source, long-term, highly-functional, and modular shader and kernel compiler stack. Attached is our

Re: [Mesa-dev] Shading language extension

2010-10-18 Thread Brian Paul
On 10/18/2010 11:43 AM, Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 There are a number of shading language extension currently in Mesa or soon to be in Mesa that don't have any driver dependent parts. Would anyone object to having these extensions be enabled automatically

Re: [Mesa-dev] Proposal for a long-term shader compiler (and IR) architecture

2010-10-18 Thread John Kessenich
Yes, nicely put Keith. If the effort to make this work is not worth the benefit of standardizing and picking up the LLVM optimizations, finding out sooner is better than later. Hence, any specific reasons why that would be the case are most appreciated. Jerome has a good point about the final

Re: [Mesa-dev] Proposal for a long-term shader compiler (and IR) architecture

2010-10-18 Thread José Fonseca
On Mon, 2010-10-18 at 10:52 -0700, Keith Whitwell wrote: On Mon, Oct 18, 2010 at 9:18 AM, Jerome Glisse j.gli...@gmail.com wrote: On Fri, Oct 15, 2010 at 7:44 PM, John Kessenich jo...@lunarg.com wrote: Hi, LunarG has decided to work on an open source, long-term, highly-functional, and

Re: [Mesa-dev] Proposal for a long-term shader compiler (and IR) architecture

2010-10-18 Thread Corbin Simpson
On Mon, Oct 18, 2010 at 12:27 PM, José Fonseca jfons...@vmware.com wrote: On Mon, 2010-10-18 at 10:52 -0700, Keith Whitwell wrote: On Mon, Oct 18, 2010 at 9:18 AM, Jerome Glisse j.gli...@gmail.com wrote: On Fri, Oct 15, 2010 at 7:44 PM, John Kessenich jo...@lunarg.com wrote: Hi, LunarG has

Re: [Mesa-dev] Proposal for a long-term shader compiler (and IR) architecture

2010-10-18 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Corbin Simpson wrote: The biggest problems I had when trying to write an r300 backend for LLVM were largely because of the massively specialized nature of pre-Dx10 GPUs, which are closer to DSPs than anything LLVM normally targets. In particular,