[Mesa-dev] [PATCH] glsl: fix matrix type check in ir_algebraic (miscompilation/asserts)

2010-10-22 Thread Aras Pranckevicius
Hi, Attached patch fixes what looks like a typo in ir_algebraic GLSL optimizations. Vertex shader that triggers the bug: void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; mat3 m = mat3 (0.1, 0.8, 0.1, 0.3, 0.3, 0.5, 0.9, 0.0, 0.1); vec3 n = m * gl_Normal;

Re: [Mesa-dev] 7.8.3 release

2010-10-22 Thread tom fogal
Brian Paul bri...@vmware.com writes: Have you tried 7.9? If there are rasterization or other issues w/ 7.9 can you file bug reports? Seems to basically work. Our test suite hung 20% of the way through last night, and about half the tests that did run crashed. The ones that ran okay do not