Thanks your good suggestions.
Arthur
From 7034307045f1d334e25adf7f739c5144a9afcb46 Mon Sep 17 00:00:00 2001
From: Arthur Zhu xiaoxiaomuyusajiangt...@gmail.com
Date: Thu, 3 Feb 2011 21:12:04 +0800
Subject: [PATCH] Adding -enable-egl-dri2 option.
---
configure.ac | 26
On Thu, Feb 3, 2011 at 5:26 AM, Arthur Zhu
xiaoxiaomuyusajiangt...@gmail.com wrote:
Thanks your good suggestions.
Arthur
From 7034307045f1d334e25adf7f739c5144a9afcb46 Mon Sep 17 00:00:00 2001
From: Arthur Zhu xiaoxiaomuyusajiangt...@gmail.com
Date: Thu, 3 Feb 2011 21:12:04 +0800
Subject:
On Thu, Feb 3, 2011 at 9:15 AM, Dan Nicholson dbn.li...@gmail.com wrote:
On Thu, Feb 3, 2011 at 5:26 AM, Arthur Zhu
xiaoxiaomuyusajiangt...@gmail.com wrote:
Thanks your good suggestions.
Arthur
From 7034307045f1d334e25adf7f739c5144a9afcb46 Mon Sep 17 00:00:00 2001
From: Arthur Zhu
El dj 03 de 02 de 2011 a les 03:15 +0100, en/na Daniel va escriure:
Hi people,
Is it at all possible to run Wayland using an Intel 82865G integrated
card?
Sorry, wrong list.
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
Hi people,
Is it at all possible to run Wayland using an Intel 82865G integrated
card?
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev
On Sun, Jan 30, 2011 at 3:03 AM, Feng, Haitao haitao.f...@intel.com wrote:
From 84b2c96eb2e477ac66b51022604286f555ff2f5b Mon Sep 17 00:00:00 2001
From: Haitao Feng haitao.f...@intel.com
Date: Sat, 29 Jan 2011 23:35:54 -0800
Subject: [PATCH 1/2] swrast: add an interface createNewContextForAPI
Hi John,
I hate to rain on the parade, but if LunarGLASS is to be useful to Mesa, it
will have to be relicensed.
As I understand it, incorporating GPLv2 code into Mesa would make libGL
licensed under GPLv2. Then, linking any proprietary game with Mesa's libGL
would violate the GPL. Even
Hi,
I'm trying to see how to implement selective whitelisting/blacklisting of
driver versions on X11 (my use case is to whitelist drivers for Firefox). The
naive approach consists in creating an OpenGL context and calling
glGetString(), however that is not optimal for me, for these reasons:
*
Kenneth Graunke wrote:
Hi John,
I hate to rain on the parade, but if LunarGLASS is to be useful to Mesa, it
will have to be relicensed.
As I understand it, incorporating GPLv2 code into Mesa would make libGL
licensed under GPLv2. Then, linking any proprietary game with Mesa's libGL
https://bugs.freedesktop.org/show_bug.cgi?id=33886
Summary: fix gallium sampler view first_level usage
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=33886
--- Comment #1 from Brian Paul bri...@vmware.com 2011-02-03 16:19:40 PST ---
Created an attachment (id=42910)
View: https://bugs.freedesktop.org/attachment.cgi?id=42910
Review: https://bugs.freedesktop.org/review?bug=33886attachment=42910
https://bugs.freedesktop.org/show_bug.cgi?id=33886
--- Comment #2 from Brian Paul bri...@vmware.com 2011-02-03 16:20:01 PST ---
Created an attachment (id=42911)
View: https://bugs.freedesktop.org/attachment.cgi?id=42911
Review: https://bugs.freedesktop.org/review?bug=33886attachment=42911
https://bugs.freedesktop.org/show_bug.cgi?id=33886
--- Comment #3 from Brian Paul bri...@vmware.com 2011-02-03 16:20:21 PST ---
Created an attachment (id=42912)
View: https://bugs.freedesktop.org/attachment.cgi?id=42912
Review: https://bugs.freedesktop.org/review?bug=33886attachment=42912
https://bugs.freedesktop.org/show_bug.cgi?id=33886
--- Comment #4 from Brian Paul bri...@vmware.com 2011-02-03 16:20:43 PST ---
Created an attachment (id=42913)
View: https://bugs.freedesktop.org/attachment.cgi?id=42913
Review: https://bugs.freedesktop.org/review?bug=33886attachment=42913
Hi,
I just created two new branches: 7.9-ralloc and 7.10-ralloc. As the name
suggests, these are the 7.9 and 7.10 branches with ralloc backported.
I've run both piglit -t glsl and the ES2 tests and found no regressions, but
wanted to make them available before merging in case anyone else
Hi Kristian,
Thanks for your comments and getting this part into mesa master.
Thanks for letting me know the mesa development process. I will follow it in
the future.
Thanks
-Haitao
-Original Message-
From: hoegsb...@gmail.com [mailto:hoegsb...@gmail.com] On Behalf Of Kristian
Hi Kristian,
Thanks for your comments. I will follow the mesa development process to add
swrast into egl_dri2.
I have used the OO approach to refactor your egl_dri2 driver. Now drm and
x11_dri2 shared the dri2_dri2 part, and x11_dri2 and x11_swrast shared the X11
related part. So I have made
Hello Everyone,
I am implementing the native platform called FLIP in Mesa 7.8.2. EGL
code.my development platform is RHEL 5.3 which carry the kernel 2.8.18. I am
referring native implementation of X11, to do this, and of-course its using
softpipe right now, now i can able to divert EGL calles
This is very odd behavior from Sun's compiler -- unless we include cstdio,
printf should be available, not std::printf.
Jose
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