On Mon, Jan 24, 2011 at 5:02 PM, Brian Paul bri...@vmware.com wrote:
On 01/23/2011 10:30 PM, Jakob Bornecrantz wrote:
Hi all
I have pushed some draw module changes here
http://cgit.freedesktop.org/~wallbraker/mesa/log/?h=i915g-speedshowmsg=1
which improves speed in the draw module by
https://bugs.freedesktop.org/show_bug.cgi?id=29279
Chia-I Wu olva...@gmail.com changed:
What|Removed |Added
Status|REOPENED|RESOLVED
2011/2/6 Arthur Zhu xiaoxiaomuyusajiangt...@gmail.com:
From 7f26f3b6692a8a8061c0d817388505d4190e88a0 Mon Sep 17 00:00:00 2001
From: Arthur Zhu xiaoxiaomuyusajiangt...@gmail.com
Date: Mon, 7 Feb 2011 13:50:55 +0800
Subject: [PATCH] Adding --enable-egl-dri2-x11drm option.
---
configure.ac |
On Wed, Feb 16, 2011 at 7:01 AM, Dan Nicholson dbn.li...@gmail.com wrote:
On Wed, Feb 16, 2011 at 5:37 AM, Jon TURNEY jon.tur...@dronecode.org.uk
wrote:
Fix a typo which meant that --enable-shared-glapi didn't actually cause a
shared glapi to be built
Signed-off-by: Jon TURNEY
https://bugs.freedesktop.org/show_bug.cgi?id=32285
--- Comment #9 from Chia-I Wu olva...@gmail.com 2011-02-20 12:07:52 PST ---
Can you show me the result with EGL_LOG_LEVEL=debug set? Maybe also the
backtrace?
This is what I get when mesa is configured with --enable-shared-glapi:
Hi,
I have the 3D graphics driver installed on my linux system.
a. How do i disable hardware acceleration and make a 3D game use the
libGLCore (s/w renderer) of Xserver (without uninstalling the 3D
driver)?
b. Are there 3D apps/games which work (however slow) if h/w
acceleration is disabled?
On Mon, Feb 21, 2011 at 11:25 AM, kumar vemuri kumar21...@gmail.com wrote:
Hi,
I have the 3D graphics driver installed on my linux system.
a. How do i disable hardware acceleration and make a 3D game use the
libGLCore (s/w renderer) of Xserver (without uninstalling the 3D
driver)?
The X
Thanks Dave.
a. When you say The X server libGLcore doesn't exist anymore, it now
loads hw drivers like the client side. So what you want isn't what you
think you want..
Does the Xserver connect to hw driver through device_dri.so like the
client side libGL does? Or is there a different
a. When you say The X server libGLcore doesn't exist anymore, it now loads
hw drivers like the client side. So what you want isn't what you think you
want..
Does the Xserver connect to hw driver through device_dri.so like the
client side libGL does? Or is there a different interface?
Yes it
https://bugs.freedesktop.org/show_bug.cgi?id=32285
--- Comment #10 from Jammy Zhou jammy.z...@linaro.org 2011-02-20 19:11:04 PST
---
(In reply to comment #9)
Can you show me the result with EGL_LOG_LEVEL=debug set? Maybe also the
backtrace?
This is what I get when mesa is configured with
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