Re: [Mesa-dev] [PATCH 1/2] softpipe: use util_format_is_depth_or_stencil()

2011-09-16 Thread Dave Airlie
On Thu, Sep 15, 2011 at 11:26 PM, Brian Paul brian.e.p...@gmail.com wrote: From: Brian Paul bri...@vmware.com Reviewed-by: Dave Airlie airl...@redhat.com Dave. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org

Re: [Mesa-dev] [PATCH] nouveau: Fix typos of ParseSourceList in SConscript files.

2011-09-16 Thread Chia-I Wu
On Thu, Sep 15, 2011 at 5:56 AM, Vinson Lee v...@vmware.com wrote: ---  src/gallium/drivers/nouveau/SConscript |    2 +-  src/gallium/drivers/nv50/SConscript    |    2 +-  src/gallium/drivers/nvc0/SConscript    |    2 +-  src/gallium/drivers/nvfx/SConscript    |    2 +-  4 files changed, 4

Re: [Mesa-dev] gallium scaled types

2011-09-16 Thread Marek Olšák
José, I understand what you are trying to tell me, but it's not good enough to convince me. I am mainly advocating what maps nicely to my hardware and what appears to be a sane long-term solution in my opinion. The Translate example might not be relevant, because it doesn't work how hardware

Re: [Mesa-dev] gallium scaled types

2011-09-16 Thread Jose Fonseca
- Original Message - On Fri, Sep 16, 2011 at 5:40 PM, Jose Fonseca jfons...@vmware.com wrote: - Original Message - José, I understand what you are trying to tell me, but it's not good enough to convince me. I am mainly advocating what maps nicely to my hardware

[Mesa-dev] [PATCH] mesa: fix an autoconf build-system bug related to glsl_to_tgsi

2011-09-16 Thread Marek Olšák
st_glsl_to_tgsi.cpp was completely ignored by makedepend because it was not included in ALL_SOURCES, which caused that the file was not recompiled when certain header files were changed (like glsl/ir.h). The first part of this commit is just a consolidation. The second part is the fix. ---

Re: [Mesa-dev] [PATCH 0/9] Various patches to the g3dvl stack

2011-09-16 Thread Mike Lothian
2011/9/14 Christian König deathsim...@vodafone.de: Am Montag, den 12.09.2011, 23:39 +0200 schrieb Emeric Grange: Hi, Here is a series of small patches to the g3dvl video decoding stack. Most of these are extracted from my GSoC 2011 work and are not related to VP8 decoding