https://bugs.freedesktop.org/show_bug.cgi?id=66806
--- Comment #6 from Vinson Lee ---
Program received signal SIGFPE, Arithmetic exception.
0x74d4b21f in micro_mul (dst=0x7fffd270, src0=0x7fffd250,
src1=0x7fffd260) at tgsi/tgsi_exec.c:983
983 dst->f[0] = src0->f[0]
On 07/14/2013 02:39 AM, Chris Forbes wrote:
This series adds support for GLSL 1.30 / EXT_gpu_shader4's 'flat' and
'noperspective' varying interpolation qualifiers on Gen4/5.
Based on Olivier Galibert's series from July 2012, with some simplifications
(that series contained a number of fixes for
On 07/22/2013 03:58 PM, Marek Olšák wrote:
There are a couple of reasons why this was missed:
So, I wrote nearly this exact patch in November:
http://lists.freedesktop.org/archives/mesa-dev/2012-November/030209.html
And it was rejected, which explains my skepticism.
1) The depth texture mode
On 07/22/2013 10:42 AM, Paul Berry wrote:
[snip]
I don't mind if someone wants to do some research in the background on
questions 1 and 2 above, but IMHO we can safely proceed with this plan
even without that information. In all likelihood, the only thing we're
going to learn by answering questi
On 07/22/2013 02:18 PM, Chris Forbes wrote:
Signed-off-by: Chris Forbes
---
docs/GL3.txt | 14 ++
1 file changed, 14 insertions(+)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index f2152a3..64986ea 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -156,5 +156,19 @@ ARB_texture_view
https://bugs.freedesktop.org/show_bug.cgi?id=66806
--- Comment #5 from Roland Scheidegger ---
Vinson,
since I can't reproduce this here could you do a "info registers mxcsr"? I'm
curious what the exception mask actually is. Also, what are the src0->f[0] and
src1->f[0] values?
--
You are receivi
There are a couple of reasons why this was missed:
1) The depth texture mode doesn't exist in the core profile, so the
core spec doesn't and cannot specify what the default should be, so
that's why nobody updated it. However the 4.1 core spec says:
"3.8.9 Depth Component Textures
Depth textures a
On Tue, Jul 23, 2013 at 8:21 AM, Marek Olšák wrote:
> I think this is radically different from d3d1x, as it already can be
> used to play games from Blizzard, Bethesda, and other companies
> according to Christoph. I don't think this is much about what's best
> for Wine, because Wine has to work o
I think this is radically different from d3d1x, as it already can be
used to play games from Blizzard, Bethesda, and other companies
according to Christoph. I don't think this is much about what's best
for Wine, because Wine has to work on multiple operating
systems/drivers anyway. I think this is
On 07/22/2013 10:42 AM, Paul Berry wrote:
On 21 July 2013 23:14, Ian Romanick wrote:
On 07/19/2013 11:48 AM, Paul Berry wrote:
Just going for 3.2 and punting on the extension for now seems like the
right way to go, but I also don't want to paint ourselves into a "we have
to rearchitect the
Am 22.07.2013 22:52, schrieb Matt Turner:
> On Mon, Jul 22, 2013 at 12:22 PM, wrote:
>> From: Roland Scheidegger
>>
>> The codeword must be unsigned (otherwise will shift in 1's from above when
>> merging low/high parts so some texels decode wrong).
>> This also affects gallium's util/u_format_r
https://bugs.freedesktop.org/show_bug.cgi?id=67127
--- Comment #2 from Vinson Lee ---
A clean build still repoduces the build error.
$ icc --version
icc (ICC) 13.1.0 20130121
Copyright (C) 1985-2013 Intel Corporation. All rights reserved.
$ icpc --version
icpc (ICC) 13.1.0 20130121
Copyright (
Tom Stellard writes:
> On Sun, Jul 21, 2013 at 07:46:36PM +0200, Francisco Jerez wrote:
>> Tom Stellard writes:
>>
>> > Hi,
>> >
>> > This series improves clover's kernel argument handling by allowing drivers
>> > to
>> > specify an alignment for the input buffer and also by sign/zero extendin
Signed-off-by: Chris Forbes
---
docs/GL3.txt | 14 ++
1 file changed, 14 insertions(+)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index f2152a3..64986ea 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -156,5 +156,19 @@ ARB_texture_view not
started
On Mon, Jul 22, 2013 at 12:22 PM, wrote:
> From: Roland Scheidegger
>
> The codeword must be unsigned (otherwise will shift in 1's from above when
> merging low/high parts so some texels decode wrong).
> This also affects gallium's util/u_format_rgtc.
> ---
Write a piglit test for this too?
___
On 07/22/2013 10:37 AM, Ian Romanick wrote:
Crap. I thought we had already done this. Do we have a piglit test for
this? I'm just curious how we missed it...
Either way, both patches are
Reviewed-by: Ian Romanick
I'm very skeptical of these patches, having looked at it a bunch - I'll
try
https://bugs.freedesktop.org/show_bug.cgi?id=63404
Joe Konno changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
--- Comment #11 from Joe Konno ---
From: Roland Scheidegger
The codeword must be unsigned (otherwise will shift in 1's from above when
merging low/high parts so some texels decode wrong).
This also affects gallium's util/u_format_rgtc.
---
src/mesa/main/texcompress_rgtc_tmp.h |6 +++---
1 file changed, 3 insertions(+), 3 dele
On 22 July 2013 18:48, Stefan Dösinger wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Am 2013-07-22 15:39, schrieb Jose Fonseca:
>> It seems to me that this would be more useful if the state tracker
>> targeted not the D3D9 API, but the WDDM D3D9 DDI [2]. Targeting
>> the DDI would
On Mon, Jul 22, 2013 at 1:42 PM, Paul Berry wrote:
> On 21 July 2013 23:14, Ian Romanick wrote:
>>
>> On 07/19/2013 11:48 AM, Paul Berry wrote:
>>>
>>> (TL;DR: geometry shaders are humming along, but because of a hitch I've
>>> run into, I'm going to change gears and implement GLSL 1.50-style
>>>
On 21 July 2013 23:14, Ian Romanick wrote:
> On 07/19/2013 11:48 AM, Paul Berry wrote:
>
>> (TL;DR: geometry shaders are humming along, but because of a hitch I've
>> run into, I'm going to change gears and implement GLSL 1.50-style
>> geometry shaders first rather than ARB_geometry_shader4 funct
Crap. I thought we had already done this. Do we have a piglit test for
this? I'm just curious how we missed it...
Either way, both patches are
Reviewed-by: Ian Romanick
On 07/20/2013 11:19 AM, Marek Olšák wrote:
Cc: mesa-sta...@lists.freedesktop.org
---
src/mesa/drivers/dri/i915/intel_t
On 07/19/2013 08:18 AM, Marek Olšák wrote:
See documentation in mtypes.h.
---
src/gallium/include/state_tracker/st_api.h | 5 ++--
.../state_trackers/dri/common/dri_context.c| 10 ---
src/gallium/state_trackers/dri/common/dri_screen.c | 3 +-
src/gallium/state_trackers/
Other than the comment I made on patch 13, patches 1, 6, 11, 12, and 13 are
Reviewed-by: Ian Romanick
On 07/19/2013 08:18 AM, Marek Olšák wrote:
---
docs/GL3.txt | 8
1 file changed, 8 insertions(+)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index f2152a3..1af8c98 100644
--- a/docs/
On 07/20/2013 12:19 PM, Marek Olšák wrote:
Cc: mesa-sta...@lists.freedesktop.org
---
src/mesa/drivers/dri/i915/intel_tex.c | 2 +-
src/mesa/drivers/dri/i965/intel_tex.c | 2 +-
src/mesa/drivers/dri/nouveau/nouveau_texture.c | 2 +-
src/mesa/drivers/dri/r200/r200_tex.c
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Am 2013-07-22 15:39, schrieb Jose Fonseca:
> It seems to me that this would be more useful if the state tracker
> targeted not the D3D9 API, but the WDDM D3D9 DDI [2]. Targeting
> the DDI would allow, e.g., to share more code with rest of WINE
> (the
On Wed, Jun 12, 2013 at 9:34 AM, Fabian Bieler wrote:
> NV_transform_feedback is currently not supported by mesa (and I'm
> somewhat doubtful it will be implemented in the foreseeable future).
>
> Note that with this patch the demo doesn't work anymore with the nvidia
> binary driver.
>
I just r
We should use the GL 3.0 functions for transform feedback. That way we
don't have to rely on what extensions are exposed, as
EXT_transform_feedback is part of the GL spec anyway. Exposing the
extensions incorporated into the GL spec is optional and NVIDIA
obviously decided not to do so in this case
On Sun, Jul 21, 2013 at 07:46:36PM +0200, Francisco Jerez wrote:
> Tom Stellard writes:
>
> > Hi,
> >
> > This series improves clover's kernel argument handling by allowing drivers
> > to
> > specify an alignment for the input buffer and also by sign/zero extending
> > the
> > arguments when re
On 07/19/2013 09:18 AM, Marek Olšák wrote:
---
docs/GL3.txt | 8
1 file changed, 8 insertions(+)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index f2152a3..1af8c98 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -7,6 +7,14 @@ infrastructure is complete but it may be the case that few (i
- Original Message -
> So, about two months ago I had the insane idea to pick up Joakim
> Sindholt's Direct3D 9 state tracker that he'd started about 3 years ago
> with the goal to make it run StarCraft 2 so I could finally play at a
> reasonable frame rate ...
>
> With help from Joakim an
To have non-static buffers in local memory, it is necessary to pass them
as arguments to the kernel. This was almost supported but the address
space mapping was missing to perform the check (thanks to tstellar for
pointing me in the right direction).
---
.../state_trackers/clover/llvm/invocation.
To have non-static buffers in local memory, it is necessary to pass them
as arguments to the kernel.
For r600, the correct lds size must be set to the SQ_LDS_ALLOC register.
The correct size is the clover size plus the size reported by the
compiler.
---
src/gallium/drivers/r600/evergreen_compute
Looks OK to me.
Jose
- Original Message -
> There are earlier returns for PIPE_FUNC_NEVER and PIPE_FUNC_ALWAYS. The
> switch value of 'func' cannot be either of those values.
>
> Fixes "Logically dead code" defects reported by Coverity.
>
> Signed-off-by: Vinson Lee
> ---
> src/galliu
Set this environment variable:
RADEON_DEBUG=nocmask
and please try again. You can also press 'a' in glxgears to stop the animation.
Marek
On Mon, Jul 22, 2013 at 5:14 AM, Bryan Quigley wrote:
> Hi Marek,
>
> The lockup is gone! (Tested on Xorg-edgers PPA built June 21).
> Although there is no
https://bugs.freedesktop.org/show_bug.cgi?id=63435
--- Comment #8 from Sjoerd Simons ---
I just checked mesa-dev for the patch Eric mentioned he was planning to send,
but couldn't find it (it is a monday morning so i might have missed it)?
Doesn't look like a fix hit mesa master either ;/
--
Yo
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