https://bugs.freedesktop.org/show_bug.cgi?id=79471
Priority: medium
Bug ID: 79471
Keywords: have-backtrace
Assignee: mesa-dev@lists.freedesktop.org
Summary: [llvmpipe] [softpipe]
https://bugs.freedesktop.org/show_bug.cgi?id=79472
Priority: medium
Bug ID: 79472
Keywords: have-backtrace
Assignee: mesa-dev@lists.freedesktop.org
Summary: [llvmpipe] SIGSEGV
https://bugs.freedesktop.org/show_bug.cgi?id=44519
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Summary|SIGABRT |translate_test generic
https://bugs.freedesktop.org/show_bug.cgi?id=79039
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Depends on||44519
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https://bugs.freedesktop.org/show_bug.cgi?id=49539
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=49125
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=79039
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Depends on||61326
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You are
https://bugs.freedesktop.org/show_bug.cgi?id=61326
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Blocks||79039
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https://bugs.freedesktop.org/show_bug.cgi?id=61153
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Blocks||79039
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You are
https://bugs.freedesktop.org/show_bug.cgi?id=79039
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Depends on||61153
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You are
https://bugs.freedesktop.org/show_bug.cgi?id=59777
--- Comment #2 from Vinson Lee v...@freedesktop.org ---
This test is still failing on the 10.2 branch.
This test passes on the 9.0 branch and also fails on the 9.1 branch.
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https://bugs.freedesktop.org/show_bug.cgi?id=59777
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
CC||jfons...@vmware.com
https://bugs.freedesktop.org/show_bug.cgi?id=79039
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Depends on||59777
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You are
https://bugs.freedesktop.org/show_bug.cgi?id=45348
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Blocks||79039
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You are
https://bugs.freedesktop.org/show_bug.cgi?id=79039
Vinson Lee v...@freedesktop.org changed:
What|Removed |Added
Depends on||45348
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On Thursday, May 29, 2014 02:37:34 PM Ian Romanick wrote:
From: Ian Romanick ian.d.roman...@intel.com
After compilation (and before linking) we can eliminate quite a few
built-in variables. Basically, any uniform or constant (e.g.,
gl_MaxVertexTextureImageUnits) that isn't used (with one
On Fri, 2014-05-30 at 19:33 -0400, Alex Deucher wrote:
On Fri, May 30, 2014 at 11:31 AM, Bruno Jiménez brunoji...@gmail.com wrote:
The data has been extracted from:
AMD Accelerated Parallel Processing OpenCL Programming Guide (rev 2.7)
Appendix D: Device Parameters
You should add a query
On Wednesday, May 28, 2014 06:35:47 PM Ian Romanick wrote:
From: Ian Romanick ian.d.roman...@intel.com
All built-in uniforms are supposed to be backed by some GL state. The
state_slots field describes this backing state.
This helped me track down a bug in a later patch.
Signed-off-by:
https://bugs.freedesktop.org/show_bug.cgi?id=79469
David Heidelberger (okias) david.heidelber...@ixit.cz changed:
What|Removed |Added
CC|
https://bugs.freedesktop.org/show_bug.cgi?id=79039
Bug 79039 depends on bug 79294, which changed state.
Bug 79294 Summary: Xlib-based build broken on non x86/x86-64 architectures
https://bugs.freedesktop.org/show_bug.cgi?id=79294
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=79469
Matt Turner matts...@gmail.com changed:
What|Removed |Added
CC||a...@nwnk.net,
https://bugs.freedesktop.org/show_bug.cgi?id=79421
Roland Scheidegger srol...@vmware.com changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=79421
--- Comment #2 from Roland Scheidegger srol...@vmware.com ---
I still have no idea why this could happen with the fb size used by this piglit
test but fixed with 576868140bbb1abd177e7fd122720883d773137e.
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Ian Romanick i...@freedesktop.org writes:
On 05/28/2014 01:57 PM, Eric Anholt wrote:
If the shader compiled once, then we can compile it again. Compiled
shaders almost always get used in just one program, so holding that
compiled IR until the program is freed is just a waste of memory.
On Friday, May 30, 2014 07:35:22 PM Matt Turner wrote:
With INTEL_DEBUG=optimizer, write the output of dump_instructions() to a
file each time an optimization pass makes progress. This lets you easily
diff successive files to see what an optimization pass did.
Example filenames written when
On Sat, May 31, 2014 at 5:33 PM, Kenneth Graunke kenn...@whitecape.org wrote:
On Friday, May 30, 2014 07:35:22 PM Matt Turner wrote:
With INTEL_DEBUG=optimizer, write the output of dump_instructions() to a
file each time an optimization pass makes progress. This lets you easily
diff successive
On Friday, May 30, 2014 07:35:23 PM Matt Turner wrote:
Running shader-db with INTEL_DEBUG=noann reduces the runtime
from ~90 to ~80 seconds on my machine. It also reduces the disk space
consumed by the .out files from 660 MB (676 on disk) to 343 MB (358 on
disk).
---
On Sat, May 31, 2014 at 5:52 PM, Kenneth Graunke kenn...@whitecape.org wrote:
On Friday, May 30, 2014 07:35:23 PM Matt Turner wrote:
Running shader-db with INTEL_DEBUG=noann reduces the runtime
from ~90 to ~80 seconds on my machine. It also reduces the disk space
consumed by the .out files
On Tuesday, May 27, 2014 06:47:50 PM Matt Turner wrote:
instructions in affected programs: 474 - 462 (-2.53%)
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 7 ++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp
On Tuesday, May 27, 2014 06:47:49 PM Matt Turner wrote:
Helps Unigine Tropics and some (old) gstreamer shaders in shader-db.
instructions in affected programs: 792 - 744 (-6.06%)
---
src/mesa/drivers/dri/i965/brw_fs_cse.cpp | 12 +++-
1 file changed, 11 insertions(+), 1
On 05/31/2014 02:39 PM, Eric Anholt wrote:
Ian Romanick i...@freedesktop.org writes:
On 05/28/2014 01:57 PM, Eric Anholt wrote:
If the shader compiled once, then we can compile it again. Compiled
shaders almost always get used in just one program, so holding that
compiled IR until the
https://bugs.freedesktop.org/show_bug.cgi?id=79469
Ian Romanick i...@freedesktop.org changed:
What|Removed |Added
CC||i...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=79039
Ian Romanick i...@freedesktop.org changed:
What|Removed |Added
Depends on||79469
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You are
https://bugs.freedesktop.org/show_bug.cgi?id=79469
Ian Romanick i...@freedesktop.org changed:
What|Removed |Added
Blocks||79039
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You are
On 05/28/2014 01:57 PM, Eric Anholt wrote:
If the shader compiled once, then we can compile it again. Compiled
shaders almost always get used in just one program, so holding that
compiled IR until the program is freed is just a waste of memory.
On the other hand, if they are either reusing
On 05/30/2014 05:52 PM, Kenneth Graunke wrote:
On Friday, May 30, 2014 11:07:03 AM Eric Anholt wrote:
Ian Romanick i...@freedesktop.org writes:
This series reduces the memory usage of ir_variable quite significantly.
The first couple patches add a mechanism to determine the amount of
memory
On Tuesday, May 27, 2014 06:47:35 PM Matt Turner wrote:
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 21 +++--
src/mesa/drivers/dri/i965/brw_fs.h | 3 ++-
2 files changed, 13 insertions(+), 11 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp
On Tuesday, May 27, 2014 06:47:36 PM Matt Turner wrote:
[snip]
diff --git a/src/mesa/drivers/dri/i965/brw_fs_copy_propagation.cpp
b/src/mesa/drivers/dri/i965/brw_fs_copy_propagation.cpp
index 069b60f..a1aff21 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_copy_propagation.cpp
+++
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