Re: [Mesa-dev] [PATCH 2/2] glsl: remove duplicate validation

2017-04-26 Thread Alejandro Piñeiro
On 26/04/17 05:56, Timothy Arceri wrote: > Varying types have already been validated in > apply_type_qualifier_to_variable() by this point. After taking a look, it is not so evident (at least to me) that the opaque condition is being tested. In any case, the patch makes sense, so again, assuming

Re: [Mesa-dev] EGL: Question about deferred context and surface destroy

2017-04-26 Thread Tapani Pälli
On 04/25/2017 10:20 PM, Mike Gorchak wrote: Hi all, During a quick tests of latest Mesa3D versions at different branches 12.x, 13.x, 17.x we have found that deferred context and surface destroy doesn't work properly. What kind of test case are you using, could you share this? According

<    1   2   3