I already pushed an equivalent fix (which you actually reviewed).
On Wed, Jul 19, 2017 at 02:01:27PM -0700, Jason Ekstrand wrote:
> Otherwise, if the image is 3D, then we may end up with a number of
> layers that is too high for LOD > 0.
> ---
> src/mesa/drivers/dri/i965/brw_wm_surface_state.c
This still leaves create_aux_state_map() using physical number of layers for
the actual allocation. I toyed a little with this hoping to put it in front my
i965-to-isl work. In the end it looks to me that moving away from physical
is easier/cleaner once the conversion to isl is done. This
https://bugs.freedesktop.org/show_bug.cgi?id=101843
--- Comment #3 from Grigori Goronzy ---
Are you sure this isn't an issue with the build infrastructure going out of
sync with changes in the source code? Please try to delete the build directory
and reconfigure and rebuild
On 19 July 2017 at 23:44, Andres Gomez wrote:
> This fixes `make distcheck`
>
>> make[3]: *** No rule to make target
>> 'drivers/dri2/linux-dmabuf-unstable-v1-protocol.c', needed by 'distdir'.
>> Stop.
>> make[3]: Entering directory '/home/local/mesa/src/egl'
>> make[3]:
Hi Zhongmin,
Thanks for the new patch. Personally I think it looks much better now.
Still, there are some remaining comments.
Also, I'd advise waiting few days before posting new version, so that peo
On Thu, Jul 20, 2017 at 4:10 PM, Zhongmin Wu wrote:
> Before we queued
Works for Android-IA:
Tested-by: Tapani Pälli
On 07/20/2017 09:00 AM, Kenneth Graunke wrote:
This reverts commit b7153c3e9f9d2d430b0338313587a00e531e4800.
The point of that commit was to ensure intel_prepare_render() occurred
before color resolves on the current
Before we queued the buffer with a invalid fence (-1), it will
make some benchmarks failed to test such as flatland.
Now we get the out fence during the flushing buffer and then pass
it to SurfaceFlinger in eglSwapbuffer function.
v2: a) Also implement the fence in cancelBuffer.
b) The last
On 07/19/2017 05:01 PM, Rob Herring wrote:
On Wed, Jul 19, 2017 at 8:56 AM, Emil Velikov wrote:
On 19 July 2017 at 14:14, Tapani Pälli wrote:
On 07/19/2017 03:29 PM, Emil Velikov wrote:
On 19 July 2017 at 08:12, Tapani Pälli
This reverts commit b7153c3e9f9d2d430b0338313587a00e531e4800.
The point of that commit was to ensure intel_prepare_render() occurred
before color resolves on the current framebuffer. In 0673bbfd9ba16be8
(i965: Move surface resolves back to draw/dispatch time), Jason moved
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