When doing RA we end up with adding ValueDef references to Values across
all over the shader. This is all fine until we remove the Instruction
defining those Values, which happens when spilling values.
Instead of manipulating the values directly we should just track all
merged in defs in a
I will touch them in the next commit
Signed-off-by: Karol Herbst
---
.../drivers/nouveau/codegen/nv50_ir_ra.cpp| 19 ---
1 file changed, 8 insertions(+), 11 deletions(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp
I will touch them in the next commit
Signed-off-by: Karol Herbst
---
.../drivers/nouveau/codegen/nv50_ir_ra.cpp| 19 ---
1 file changed, 8 insertions(+), 11 deletions(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp