Hey,
Anyone know why LP_MAX_VBUF_SIZE is only 4K?
Tess submits > 100K verts to the draw pipeline, which start to split
them, due to the 4K size of the above it splits 50 vertices per vbuf,
however it then calls draw_reset_vertex_ids which iterates over all
100K vertices each time.
I might try
Hi list,
I'd like to announce mesa 20.0.0 as available for download immediately. I'm very
pleased that we could get all of the issues blocking the release nailed down
quickly and make a release on time for once!
This is a .0 release, and you may want to continue to to track 19.3.x until
20.0.1