On Mon, Feb 24, 2020 at 6:56 PM Ilia Mirkin wrote:
>
> On Sun, Feb 23, 2020 at 8:57 PM Ilia Mirkin wrote:
> >
> > ---
> >
> > We talked about something like this a while back, but the end result
> > was inconclusive. I added a TGSI MUL_ZERO_WINS shader property for nine.
> > But it'd be nice for
See also: http://bugs.libre-riscv.org/show_bug.cgi?id=188
It might be worthwhile to consider a Vulkan extension to support this as a
translation target for DX9 as well as other old HW?
Jacob Lifshay
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On Sun, Feb 23, 2020 at 8:57 PM Ilia Mirkin wrote:
>
> ---
>
> We talked about something like this a while back, but the end result
> was inconclusive. I added a TGSI MUL_ZERO_WINS shader property for nine.
> But it'd be nice for wine to be able to control this too.
>
> I couldn't actually find
On 2/24/20 11:21 AM, Ilia Mirkin wrote:
> On Mon, Feb 24, 2020 at 1:10 PM Ian Romanick wrote:
>>
>> On 2/23/20 5:57 PM, Ilia Mirkin wrote:
>>> ---
>>>
>>> We talked about something like this a while back, but the end result
>>> was inconclusive. I added a TGSI MUL_ZERO_WINS shader property for
On Mon, Feb 24, 2020 at 8:21 PM Ilia Mirkin wrote:
>
> On Mon, Feb 24, 2020 at 1:10 PM Ian Romanick wrote:
> >
> > On 2/23/20 5:57 PM, Ilia Mirkin wrote:
> > > ---
> > >
> > > We talked about something like this a while back, but the end result
> > > was inconclusive. I added a TGSI
On Mon, Feb 24, 2020 at 1:10 PM Ian Romanick wrote:
>
> On 2/23/20 5:57 PM, Ilia Mirkin wrote:
> > ---
> >
> > We talked about something like this a while back, but the end result
> > was inconclusive. I added a TGSI MUL_ZERO_WINS shader property for nine.
> > But it'd be nice for wine to be able
On 2/23/20 5:57 PM, Ilia Mirkin wrote:
> ---
>
> We talked about something like this a while back, but the end result
> was inconclusive. I added a TGSI MUL_ZERO_WINS shader property for nine.
> But it'd be nice for wine to be able to control this too.
>
> I couldn't actually find any evidence