Re: [Mesa-dev] [Mesa-users] Fwd: Issues with removal of classic OSMesa

2021-01-05 Thread Andreas Fänger
Hi Jan, thanks for the clarification! Andreas -Ursprüngliche Nachricht- Von: Zielinski, Jan Gesendet: Dienstag, 5. Januar 2021 18:37 An: Andreas Fänger ; mesa-dev@lists.freedesktop.org Betreff: RE: [Mesa-dev] [Mesa-users] Fwd: Issues with removal of classic OSMesa Hi Andreas, Just a

Re: [Mesa-dev] Fwd: [Mesa-users] Issues with removal of classic OSMesa

2021-01-05 Thread Marek Olšák
Hi, llvmpipe could implement line and polygon smoothing by rasterizing in MSAA and passing the coverage to SampleMaskIn in the fragment shader, but doing Z/S tests and color writes and everything else single-sampled. Then, FragColor.a *= bitcount(SampleMaskIn) / (float)num_samples. It's roughly wh

Re: [Mesa-dev] [Mesa-users] Fwd: Issues with removal of classic OSMesa

2021-01-05 Thread Zielinski, Jan
Hi Andreas, Just as a clarification - SWR supports OSMesa, but MSAA support is limited. Jan -Original Message- From: mesa-dev On Behalf Of Andreas Fänger Sent: Tuesday, January 5, 2021 8:08 AM To: mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] [Mesa-users] Fwd: Issues with rem