This is on Windows + WSL? Or native Windows?
Either way, to record OpenGL calls you should look into
https://apitrace.github.io/ . No source code modification necessary.
It should record all calls up to (and including) the call that triggered the
crash. But if llvmpipe works better, I
Hi everyone, we integrated Mesa3D to our software (CAD application) and we
have pretty often crashes with the D3D12 driver. Only LLVM pipe driver seems to
be stable enough. It is virtually impossible to extract OpenGL calls manually
as we are using external library which wraps OpenGL calls