For v3d yzw would be 0,0,1.
Iago
El mié, 23-04-2025 a las 12:24 -0400, Mike Blumenkrantz escribió:
> Hi,
>
> An issue recently came up in the GL working group: what is the
> robustness behavior of framebuffer fetch? For example, if a
> framebuffer attachment format is R8_UNORM, what are the YZW
NVIDIA is a texelFetch, so (x, 0, 0, 1)
Intel is a TexelFetch pre-SKL. I'm not sure what it is for SKL+. Probably
(x, 0, 0, 1) but it's been a while.
~Faith
On Wed, Apr 23, 2025 at 1:11 PM Marek Olšák wrote:
> AMD lowers it to an image load, which follows the rules for image views,
> so (x, 0
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AMD lowers it to an image load, which follows the rules for image views, so
(x, 0, 0, 1) for R8_UNORM.
Marek
On Wed, Apr 23, 2025 at 12:25 PM Mike Blumenkrantz <
michael.blumenkra...@gmail.com> wrote:
> Hi,
>
> An issue recently came up in the GL working group: what is the robustness
> behavior
Hello everyone,
I'm happy to announce the next release candidate, 25.1.0-rc2.
As always, if you find any issues please report them here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/new
Any issue that should block the release of 25.1.0 final, thus adding
more 25.1.0-rc* release candidates,
Hi,
An issue recently came up in the GL working group: what is the robustness
behavior of framebuffer fetch? For example, if a framebuffer attachment
format is R8_UNORM, what are the YZW components which get read back?
If people from all the drivers (besides panfrost) which support this
extension